Click here to Skip to main content
11,708,312 members (61,880 online)
Click here to Skip to main content
Articles » Multimedia » OpenGL » General » Downloads
Add your own
alternative version

OpenGL Terrain Generation - An Introduction

, 18 May 2006 202.8K 19.2K 92
This code will demonstrate how to generate a terrain from a bitmap file.
opengl2.zip
opengl2.exe
opengltg_demo.zip
Release
OpenGLWindow.exe
Terrain2.bmp
green.bmp
opengltg_opengl_dll.zip
opengl.dll
OPENGL32.DLL
opengltg_src.zip
Code
green.bmp
Terrain2.bmp

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

Share

About the Author

Vahe Karamian
Software Developer Noorcon Inc.
United States United States
I have been programming since the age of 15. Started with BASIC on Apple II computers then moved on to Pascal. I wrote the game of Tetris using both languages on Apple II. At the age of 16 I got my first computer, and I started transferring the code over to Quick Basic. I then moved into C/C++ and have been developing in C/C++, until the introduction of the .Net Framework, when I switched over to C# and have been doing most of my development in C#.

Recently I left the corporate world, to start my own software consulting firm located in Los Angeles, California, specializing in the .Net Framework and technologies.

Vahé Karamian
www.noorcon.com
www.facebook.com/NoorconInc

You may also be interested in...

| Advertise | Privacy | Terms of Use | Mobile
Web01 | 2.8.150819.1 | Last Updated 18 May 2006
Article Copyright 2006 by Vahe Karamian
Everything else Copyright © CodeProject, 1999-2015
Layout: fixed | fluid