Click here to Skip to main content
Click here to Skip to main content
Add your own
alternative version
Go to top

An Asynchronous Socket Server and Client

, 29 Apr 2009
An asynchronous socket server and client with encryption and compression.
asyncsocketserverandclient.zip
Code
Demos
CertificateCreation
ca.crt
ca.key
cert.crt
cert.csr
cert.key
cert.p12
Chat
ChatClient
ChatClient.csproj.user
Properties
ChatConsoleServer
ChatConsoleServer.csproj.user
Properties
ChatCryptService
ChatCryptService.csproj.user
Properties
ChatServiceServer
ChatServiceServer.csproj.user
Properties
ChatSocketService
ChatSocketService.csproj.user
Properties
Echo
EchoConsoleClient
EchoConsoleClient.csproj.user
Properties
EchoConsoleServer
EchoConsoleServer.csproj.user
Properties
Service References
EchoCryptService
EchoCryptService.csproj.user
Properties
EchoForm
EchoFormTemplate.csproj.user
Properties
EchoFormClient
EchoFormClient.csproj.user
Properties
Settings.settings
EchoFormClientSynch
EchoFormClientSynch.csproj.user
Properties
EchoFormServer
EchoFormServer.csproj.user
frmEchoServer.cs~RFc68903.TMP
frmEchoServer.Designer.cs~RFc68932.TMP
frmEchoServer.Designer.cs~RFc68a3b.TMP
frmEchoServer.resx~RFc6898f.TMP
Properties
Settings.settings
EchoSocketService
EchoSocketService.csproj.user
Properties
EchoWindowsServiceServer
EchoWindowsServiceServer.csproj.user
Properties
Source
ALAZ.SystemEx
ALAZ.SystemEx.csproj.user
bin
Debug
Release
ALAZ.SystemEx.dll
ALAZ.SystemEx.pdb
Properties
RuntTimeEx
InteropServicesEx
ThreadingEx
ALAZ.SystemEx.NetEx
ALAZ.SystemEx.NetEx.csproj.user
ALAZLibSN.snk
bin
Debug
Release
ALAZ.SystemEx.dll
ALAZ.SystemEx.NetEx.dll
ALAZ.SystemEx.NetEx.pdb
ALAZ.SystemEx.pdb
Properties
SocketsEx
/* ====================================================================
 * Copyright (c) 2009 Andre Luis Azevedo (az.andrel@yahoo.com.br)
 * All rights reserved.
 *                       
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *    In addition, the source code must keep original namespace names.
 *
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in
 *    the documentation and/or other materials provided with the
 *    distribution. In addition, the binary form must keep the original 
 *    namespace names and original file name.
 * 
 * 3. The name "ALAZ" or "ALAZ Library" must not be used to endorse or promote 
 *    products derived from this software without prior written permission.
 *
 * 4. Products derived from this software may not be called "ALAZ" or
 *    "ALAZ Library" nor may "ALAZ" or "ALAZ Library" appear in their 
 *    names without prior written permission of the author.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY
 * EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR
 * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

using System;

namespace ALAZ.SystemEx.NetEx.SocketsEx
{

    internal class MessageBuffer
    {

        #region Fields

        private byte[] FBuffer;
        private int FCount;
        private bool FSentByServer;
        
        #endregion

        #region Constructor

        public MessageBuffer(byte[] buffer, int count, bool sentByServer)
        {

            FBuffer = buffer;
            FCount = count;
            FSentByServer = sentByServer;

        }

        #endregion

        #region Properties

        public byte[] Buffer
        {
            get { return FBuffer; }
            set { FBuffer = value; }
        }

        public int Count
        {
            get { return FCount; }
            set { FCount = value; }
        }

        public bool SentByServer
        {
            get { return FSentByServer; }
            set { FSentByServer = value; }
        }

        #endregion

    }

}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Share

About the Author

Andre Azevedo
Software Developer (Senior)
Brazil Brazil
- Living in São Paulo, Brazil
- Developing since 1994 with
* Clipper (Summer '87 and 5.02)
* FoxPro (DOS, 2.6), Visual Foxpro (6, 7, 8, 9)
* Delphi (1, 2, 5, 7, 2007)
* C# (2.0, 4.0)

| Advertise | Privacy | Mobile
Web02 | 2.8.140926.1 | Last Updated 29 Apr 2009
Article Copyright 2006 by Andre Azevedo
Everything else Copyright © CodeProject, 1999-2014
Terms of Service
Layout: fixed | fluid