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Validating Edit Controls

, 21 Mar 2004 CPOL
CEdit-derived classes which validate the most popular types of data input.
validatingeditdemo.zip
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ValidatingEditDemo.ico
temp
AMSEdit
Debug
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AMSTest
Debug
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ValidatingEditDemo.clw
ValidatingEditDemo.dsp
ValidatingEditDemo.dsw
ValidatingEditDemo.exe
validatingeditdemo1.zip
ValidatingEditDemo.ico
ValidatingEditDemo.clw
ValidatingEditDemo.dsp
ValidatingEditDemo.dsw
ValidatingEditDemo.exe
validatingeditdemo2.zip
ValidatingEditDemo.ico
ValidatingEditDemo.clw
ValidatingEditDemo.dsp
ValidatingEditDemo.dsw
ValidatingEditDemo.exe
validatingeditdemo3.zip
ValidatingEditDemo.ico
ValidatingEditDemo.clw
ValidatingEditDemo.dsp
ValidatingEditDemo.dsw
ValidatingEditDemo.exe
validatingeditsource.zip
validatingeditsource1.zip
validatingeditsource2.zip
validatingeditsource3.zip
// ValidatingEditDemo.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ValidatingEditDemo.h"
#include "ValidatingEditDemoDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CValidatingEditDemoApp

BEGIN_MESSAGE_MAP(CValidatingEditDemoApp, CWinApp)
	//{{AFX_MSG_MAP(CValidatingEditDemoApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CValidatingEditDemoApp construction

CValidatingEditDemoApp::CValidatingEditDemoApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CValidatingEditDemoApp object

CValidatingEditDemoApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CValidatingEditDemoApp initialization

BOOL CValidatingEditDemoApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CValidatingEditDemoDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Alvaro Mendez
Web Developer
United States United States
I've done extensive work with C++, MFC, COM, and ATL on the Windows side. On the Web side, I've worked with VB, ASP, JavaScript, and COM+. I've also been involved with server-side Java, which includes JSP, Servlets, and EJB, and more recently with ASP.NET/C#.

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