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Using screensavers inside the Windows Media Player

, 15 Jul 2011
Wrapping a screensaver inside a WMP visualization plug-in.
sheepwmp_demo.zip
SheepWMP.exe
sheepwmp_src.zip
SheepWMP
SheepWMP.NET
Properties
SheepWMP.NET.csproj.user
SheepWMP.Setup
SheepWMP.Setup.vdproj
SheepWMP.def
SheepWMP.rgs
SheepWMP.vcxproj.filters
SheepWMP.vcxproj.user

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SheepWMP", "SheepWMP.vcxproj", "{ADA2B7FB-6BC2-4C8A-90DA-ED86B0403BE1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SheepWMP.NET", "..\SheepWMP.NET\SheepWMP.NET.csproj", "{2FA09BE2-C3D2-493F-811E-9449FC1A8F6E}"
EndProject
Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "SheepWMP.Setup", "..\SheepWMP.Setup\SheepWMP.Setup.vdproj", "{01996D21-C502-41AE-AEB3-32DB56449AEC}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Any CPU = Debug|Any CPU
		Debug|Mixed Platforms = Debug|Mixed Platforms
		Debug|Win32 = Debug|Win32
		Release|Any CPU = Release|Any CPU
		Release|Mixed Platforms = Release|Mixed Platforms
		Release|Win32 = Release|Win32
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{ADA2B7FB-6BC2-4C8A-90DA-ED86B0403BE1}.Debug|Any CPU.ActiveCfg = Debug|Win32
		{ADA2B7FB-6BC2-4C8A-90DA-ED86B0403BE1}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
		{ADA2B7FB-6BC2-4C8A-90DA-ED86B0403BE1}.Debug|Mixed Platforms.Build.0 = Debug|Win32
		{ADA2B7FB-6BC2-4C8A-90DA-ED86B0403BE1}.Debug|Win32.ActiveCfg = Debug|Win32
		{ADA2B7FB-6BC2-4C8A-90DA-ED86B0403BE1}.Debug|Win32.Build.0 = Debug|Win32
		{ADA2B7FB-6BC2-4C8A-90DA-ED86B0403BE1}.Release|Any CPU.ActiveCfg = Release|Win32
		{ADA2B7FB-6BC2-4C8A-90DA-ED86B0403BE1}.Release|Mixed Platforms.ActiveCfg = Release|Win32
		{ADA2B7FB-6BC2-4C8A-90DA-ED86B0403BE1}.Release|Mixed Platforms.Build.0 = Release|Win32
		{ADA2B7FB-6BC2-4C8A-90DA-ED86B0403BE1}.Release|Win32.ActiveCfg = Release|Win32
		{ADA2B7FB-6BC2-4C8A-90DA-ED86B0403BE1}.Release|Win32.Build.0 = Release|Win32
		{2FA09BE2-C3D2-493F-811E-9449FC1A8F6E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{2FA09BE2-C3D2-493F-811E-9449FC1A8F6E}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{2FA09BE2-C3D2-493F-811E-9449FC1A8F6E}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
		{2FA09BE2-C3D2-493F-811E-9449FC1A8F6E}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
		{2FA09BE2-C3D2-493F-811E-9449FC1A8F6E}.Debug|Win32.ActiveCfg = Debug|Any CPU
		{2FA09BE2-C3D2-493F-811E-9449FC1A8F6E}.Debug|Win32.Build.0 = Debug|Any CPU
		{2FA09BE2-C3D2-493F-811E-9449FC1A8F6E}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{2FA09BE2-C3D2-493F-811E-9449FC1A8F6E}.Release|Any CPU.Build.0 = Release|Any CPU
		{2FA09BE2-C3D2-493F-811E-9449FC1A8F6E}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
		{2FA09BE2-C3D2-493F-811E-9449FC1A8F6E}.Release|Mixed Platforms.Build.0 = Release|Any CPU
		{2FA09BE2-C3D2-493F-811E-9449FC1A8F6E}.Release|Win32.ActiveCfg = Release|Any CPU
		{2FA09BE2-C3D2-493F-811E-9449FC1A8F6E}.Release|Win32.Build.0 = Release|Any CPU
		{01996D21-C502-41AE-AEB3-32DB56449AEC}.Debug|Any CPU.ActiveCfg = Debug
		{01996D21-C502-41AE-AEB3-32DB56449AEC}.Debug|Mixed Platforms.ActiveCfg = Debug
		{01996D21-C502-41AE-AEB3-32DB56449AEC}.Debug|Win32.ActiveCfg = Debug
		{01996D21-C502-41AE-AEB3-32DB56449AEC}.Release|Any CPU.ActiveCfg = Release
		{01996D21-C502-41AE-AEB3-32DB56449AEC}.Release|Mixed Platforms.ActiveCfg = Release
		{01996D21-C502-41AE-AEB3-32DB56449AEC}.Release|Win32.ActiveCfg = Release
		{01996D21-C502-41AE-AEB3-32DB56449AEC}.Release|Win32.Build.0 = Release
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Justin Hallet
Web Developer
Australia Australia
Developing windows applications for over 15 years now starting on Win 3.1 with Object Oriented Pascal, progressed to C++ and OWL, in 1996 switch to MFC and never looked back, now focusing on .NET/Mono.

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