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The StateWizard VC++ Add-in and Engine with Source Code

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26 Mar 2009CPOL12 min read 190K   2.8K   132  
A cross-platform state-oriented application framework and a ClassWizard-like round-trip UML dynamic modeling/development tool that runs in popular IDEs. Aims at providing concurrent, distributed, and real-time application development tools for Win32/Linux
// SamplePlayerMfc.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "SamplePlayerMfc.h"
#include "SamplePlayerMfcDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSamplePlayerMfcApp

BEGIN_MESSAGE_MAP(CSamplePlayerMfcApp, CWinApp)
	//{{AFX_MSG_MAP(CSamplePlayerMfcApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSamplePlayerMfcApp construction

CSamplePlayerMfcApp::CSamplePlayerMfcApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSamplePlayerMfcApp object

CSamplePlayerMfcApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSamplePlayerMfcApp initialization

BOOL CSamplePlayerMfcApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CSamplePlayerMfcDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
United States United States
Alex "Question is more important than the answer."

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