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The StateWizard VC++ Add-in and Engine with Source Code

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26 Mar 2009CPOL12 min read 190.9K   2.8K   132  
A cross-platform state-oriented application framework and a ClassWizard-like round-trip UML dynamic modeling/development tool that runs in popular IDEs. Aims at providing concurrent, distributed, and real-time application development tools for Win32/Linux
// SamplePlayerMfcDlg.cpp : implementation file
//

#include "stdafx.h"
#include "SamplePlayerMfc.h"
#include "SamplePlayerMfcDlg.h"
#include "sme.h"
#include "SrvAgent.h"
#include "EventId.h"
#include "sme_debug.h"
#include "Player.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

HWND g_hwndMain=NULL;

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSamplePlayerMfcDlg dialog

CSamplePlayerMfcDlg::CSamplePlayerMfcDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CSamplePlayerMfcDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CSamplePlayerMfcDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CSamplePlayerMfcDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CSamplePlayerMfcDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CSamplePlayerMfcDlg, CDialog)
	//{{AFX_MSG_MAP(CSamplePlayerMfcDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTON_POWER, OnButtonPower)
	ON_BN_CLICKED(IDC_BUTTON_PAUSE, OnButtonPause)
	ON_WM_DESTROY()
	ON_MESSAGE(WM_STATE_UPDATE, OnStateUpdate)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSamplePlayerMfcDlg message handlers

// The application thread context.
SME_THREAD_CONTEXT_T g_AppThreadContext;

SME_DEC_EXT_APP_VAR(Player);

BOOL CSamplePlayerMfcDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	g_hwndMain = m_hWnd;

	// Initialize engine.
	g_AppThreadContext.nAppThreadID = 0;
	SmeInitEngine(&g_AppThreadContext); 
	// Hook dialog. MfcPostExtPtrEventToWnd() will post an external event to this dialog.
	MfcHookWnd(GetSafeHwnd()); 
	SmeActivateApp(&SME_GET_APP_VAR(Player),NULL);

	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CSamplePlayerMfcDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CSamplePlayerMfcDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CSamplePlayerMfcDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

typedef struct MSG_KEY_PRESS_T
{
	unsigned short nKeyCode;
}MSG_KEY_PRESS_T;

void CSamplePlayerMfcDlg::OnButtonPower() 
{
	// TODO: Add your control notification handler code here
	// 1)
	//MSG_KEY_PRESS_T KeyPressMsg;
	//KeyPressMsg.nKeyCode = 0;
	//MfcPostExtPtrEventToWnd(EXT_EVENT_ID_POWER, &KeyPressMsg, sizeof(MSG_KEY_PRESS_T), NULL, GetSafeHwnd());
	// 2)
	//MfcPostExtIntEventToWnd(EXT_EVENT_ID_POWER, 0, 0, NULL, GetSafeHwnd());
	// 3)
	MfcSendExtIntEventToWnd(EXT_EVENT_ID_POWER, 0, 0, NULL, GetSafeHwnd());
	
}

void CSamplePlayerMfcDlg::OnButtonPause() 
{
	// TODO: Add your control notification handler code here
	MfcSendExtIntEventToWnd(EXT_EVENT_ID_PAUSE_RESUME, 0, 0, NULL, GetSafeHwnd());
	
}

void CSamplePlayerMfcDlg::OnDestroy() 
{
	CDialog::OnDestroy();
	
	// TODO: Add your message handler code here
}

extern TCHAR * sStateMapping[]; 

LRESULT CSamplePlayerMfcDlg::OnStateUpdate(WPARAM wParam, LPARAM lParam)
{
	SetDlgItemText(IDC_STATIC_STATE, sStateMapping[wParam]);
	return 0;
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
United States United States
Alex "Question is more important than the answer."

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