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// SamplePlayerMfcDlg.h : header file
//
#if !defined(AFX_SamplePlayerMfcDLG_H__24076D1E_3BD5_4F62_B2FD_722159AF9E99__INCLUDED_)
#define AFX_SamplePlayerMfcDLG_H__24076D1E_3BD5_4F62_B2FD_722159AF9E99__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "resource.h"
/////////////////////////////////////////////////////////////////////////////
// CSamplePlayerMfcDlg dialog
#define WM_STATE_UPDATE (WM_APP+1)
class CSamplePlayerMfcDlg : public CDialog
{
// Construction
public:
CSamplePlayerMfcDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSamplePlayerMfcDlg)
enum { IDD = IDD_SAMPLEPLAYERMFC_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSamplePlayerMfcDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
HANDLE m_hAppThread;
// Generated message map functions
//{{AFX_MSG(CSamplePlayerMfcDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnButtonPower();
afx_msg void OnButtonPause();
afx_msg void OnDestroy();
afx_msg LRESULT OnStateUpdate(WPARAM, LPARAM);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SAMPLEVC6DLG_H__24076D1E_3BD5_4F62_B2FD_722159AF9E99__INCLUDED_)
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