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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Input;
namespace AttachedCommandBehavior
{
/// <summary>
/// Implements the ICommand and wraps up all the verbose stuff so that you can just pass 2 delegates 1 for the CanExecute and one for the Execute
/// </summary>
public class SimpleCommand : ICommand
{
/// <summary>
/// Gets or sets the Predicate to execute when the CanExecute of the command gets called
/// </summary>
public Predicate<object> CanExecuteDelegate { get; set; }
/// <summary>
/// Gets or sets the action to be called when the Execute method of the command gets called
/// </summary>
public Action<object> ExecuteDelegate { get; set; }
#region ICommand Members
/// <summary>
/// Checks if the command Execute method can run
/// </summary>
/// <param name="parameter">THe command parameter to be passed</param>
/// <returns>Returns true if the command can execute. By default true is returned so that if the user of SimpleCommand does not specify a CanExecuteCommand delegate the command still executes.</returns>
public bool CanExecute(object parameter)
{
if (CanExecuteDelegate != null)
return CanExecuteDelegate(parameter);
return true;// if there is no can execute default to true
}
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
/// <summary>
/// Executes the actual command
/// </summary>
/// <param name="parameter">THe command parameter to be passed</param>
public void Execute(object parameter)
{
if (ExecuteDelegate != null)
ExecuteDelegate(parameter);
}
#endregion
}
}
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