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Sending Input Messages to Other Windows or How To Win a Flash Game By Your Programming Skills

, 4 Jul 2006 CPOL
Library for sending input messages to other windows and links to libraries you need to take full control over any running window.
take-over_demo.zip
App.ico
Finder.cur
FinderGone.bmp
FinderHome.bmp
resources.rct
TakeOverSample.exe
TakeOverSample.csproj.user
take-over_src.zip
using System;
using System.Runtime.InteropServices;
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;

	/// <summary>
	/// Provides functions to capture the entire screen, or a particular window, and save it to a file.
	/// </summary>
	public class ScreenCapture
	{
		/// <summary>
		/// Creates an Image object containing a screen shot of the entire desktop
		/// </summary>
		/// <returns></returns>
		public Image CaptureScreen()
		{
			return CaptureWindow( User32.GetDesktopWindow() );
		}
		/// <summary>
		/// Creates an Image object containing a screen shot of a specific window
		/// </summary>
		/// <param name="handle">The handle to the window. (In windows forms, this is obtained by the Handle property)</param>
		/// <returns></returns>
		public Image CaptureWindow(IntPtr handle)
		{
			// get te hDC of the target window
			IntPtr hdcSrc = User32.GetWindowDC(handle);
			// get the size
			User32.RECT windowRect = new User32.RECT();
			User32.GetWindowRect(handle,ref windowRect);
			int width = windowRect.right - windowRect.left;
			int height = windowRect.bottom - windowRect.top;
			// create a device context we can copy to
			IntPtr hdcDest = GDI32.CreateCompatibleDC(hdcSrc);
			// create a bitmap we can copy it to,
			// using GetDeviceCaps to get the width/height
			IntPtr hBitmap = GDI32.CreateCompatibleBitmap(hdcSrc,width,height);
			// select the bitmap object
			IntPtr hOld = GDI32.SelectObject(hdcDest,hBitmap);
			// bitblt over
			GDI32.BitBlt(hdcDest,0,0,width,height,hdcSrc,0,0,GDI32.SRCCOPY);
			// restore selection
			GDI32.SelectObject(hdcDest,hOld);
			// clean up
			GDI32.DeleteDC(hdcDest);
			User32.ReleaseDC(handle,hdcSrc);
			// get a .NET image object for it
			Image img = Image.FromHbitmap(hBitmap);
			// free up the Bitmap object
			GDI32.DeleteObject(hBitmap);
			return img;
		}
		/// <summary>
		/// Captures a screen shot of a specific window, and saves it to a file
		/// </summary>
		/// <param name="handle"></param>
		/// <param name="filename"></param>
		/// <param name="format"></param>
		public void CaptureWindowToFile(IntPtr handle, string filename, ImageFormat format)
		{
			Image img = CaptureWindow(handle);
			img.Save(filename,format);
		}
		/// <summary>
		/// Captures a screen shot of the entire desktop, and saves it to a file
		/// </summary>
		/// <param name="filename"></param>
		/// <param name="format"></param>
		public void CaptureScreenToFile(string filename, ImageFormat format)
		{
			Image img = CaptureScreen();
			img.Save(filename,format);
		}
     
		/// <summary>
		/// Helper class containing Gdi32 API functions
		/// </summary>
		private class GDI32
		{
           
			public const int SRCCOPY = 0x00CC0020; // BitBlt dwRop parameter
			[DllImport("gdi32.dll")]
			public static extern bool BitBlt(IntPtr hObject,int nXDest,int nYDest,
				int nWidth,int nHeight,IntPtr hObjectSource,
				int nXSrc,int nYSrc,int dwRop);
			[DllImport("gdi32.dll")]
			public static extern IntPtr CreateCompatibleBitmap(IntPtr hDC,int nWidth,
				int nHeight);
			[DllImport("gdi32.dll")]
			public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
			[DllImport("gdi32.dll")]
			public static extern bool DeleteDC(IntPtr hDC);
			[DllImport("gdi32.dll")]
			public static extern bool DeleteObject(IntPtr hObject);
			[DllImport("gdi32.dll")]
			public static extern IntPtr SelectObject(IntPtr hDC,IntPtr hObject);
		}

		/// <summary>
		/// Helper class containing User32 API functions
		/// </summary>
		private class User32
		{
			[StructLayout(LayoutKind.Sequential)]
				public struct RECT
			{
				public int left;
				public int top;
				public int right;
				public int bottom;
			}
			[DllImport("user32.dll")]
			public static extern IntPtr GetDesktopWindow();
			[DllImport("user32.dll")]
			public static extern IntPtr GetWindowDC(IntPtr hWnd);
			[DllImport("user32.dll")]
			public static extern IntPtr ReleaseDC(IntPtr hWnd,IntPtr hDC);
			[DllImport("user32.dll")]
			public static extern IntPtr GetWindowRect(IntPtr hWnd,ref RECT rect);
		}
	}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Michal Remi
Web Developer
Slovakia Slovakia
I am one step before graduating Faculty of Mathematics, Physics and Informatics, Commenius University Bratislava, specialization Computer Graphics. Working as C# programmer on large IS. Creator of Ubytovanie na Slovensku site.

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