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Universal Framework for Science and Engineering - Part 2: Regression

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11 Jul 20067 min read 51.1K   5K   76  
An article on universal scalable engineering framework applications.
using System;
using System.Collections.Generic;
using System.Text;

namespace FormulaEditor
{
    /// <summary>
    /// Bitwise operation
    /// </summary>
    public class BitwiseOperation : IObjectOperation, IOperationAcceptor,
        IFormulaCreatorOperation
    {


        /// <summary>
        /// Type of operation
        /// </summary>
        private object type;

        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="symbol"></param>
        public BitwiseOperation()
        {
        }


        /// <summary>
        /// Creates formula
        /// </summary>
        /// <param name="tree">Operation tree</param>
        /// <param name="level">Formula level</param>
        /// <param name="sizes">Sizes of symbols</param>
        /// <returns>The formula</returns>
        public MathFormula CreateFormula(ObjectFormulaTree tree, byte level, int[] sizes)
        {
            MathFormula form = new MathFormula(level, sizes);
            MathFormula f = new MathFormula(level, sizes);
            MathSymbol sym = new SimpleSymbol('~', (byte)FormulaConstants.Unary, false, "~");
            sym.Append(form);
            sym = new BracketsSymbol();
            sym.Append(form);
            form.Last[0] = FormulaCreator.CreateFormula(tree[0], level, sizes);
            return form;
        }

        /// <summary>
        /// Operation priority
        /// </summary>
        public int OperationPriority
        {
            get
            {
                return (int)ElementaryOperationPriorities.Function;
            }
        }



        /// <summary>
        /// Arity of this operation
        /// </summary>
        public int Arity
        {
            get
            {
                return 1;
            }
        }

        /// <summary>
        /// Calculates result of this operation
        /// </summary>
        public object this[object[] x]
        {
            get
            {
                return unaryValue(x[0]);
            }
        }

        /// <summary>
        /// Return type
        /// </summary>
        public object ReturnType
        {
            get
            {
                return type;
            }
        }

        /// <summary>
        /// Accepts operation
        /// </summary>
        /// <param name="type">Argument type</param>
        /// <returns>The operation</returns>
        public IObjectOperation Accept(object type)
        {
            if (!ElementaryBinaryOperation.IsInteger(type))
            {
                return null;
            }
            this.type = type;
            return this;
        }

        /// <summary>
        /// The "is powered" sign
        /// </summary>
        public bool IsPowered
        {
            get
            {
                return false;
            }
        }



        /// <summary>
        /// Calculates value of integer operation
        /// </summary>
        /// <param name="x">the argument</param>
        /// <returns>The value</returns>
        private object unaryValue(object x)
        {
            if (type is SByte)
            {
                sbyte a = (sbyte)x;
                return ~a;
            }
            if (type is UInt16)
            {
                ushort a = (ushort)x;
                return ~a;
            }
            if (type is UInt32)
            {
                uint a = (uint)x;
                return ~a;
            }
            if (type is UInt64)
            {
                ulong a = (ulong)x;
                return ~a;
            }
            if (type is Byte)
            {
                byte a = (byte)x;
                return ~a;
            }
            if (type is Int16)
            {
                short a = (short)x;
                return ~a;
            }
            if (type is Int32)
            {
                int a = (int)x;
                return ~a;
            }
            if (type is Int64)
            {
                long a = (long)x;
                return ~a;
            }
            return null;
        }
    }
}

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Written By
Architect
Russian Federation Russian Federation
Ph. D. Petr Ivankov worked as scientific researcher at Russian Mission Control Centre since 1978 up to 2000. Now he is engaged by Aviation training simulators http://dinamika-avia.com/ . His additional interests are:

1) Noncommutative geometry

http://front.math.ucdavis.edu/author/P.Ivankov

2) Literary work (Russian only)

http://zhurnal.lib.ru/editors/3/3d_m/

3) Scientific articles
http://arxiv.org/find/all/1/au:+Ivankov_Petr/0/1/0/all/0/1

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