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// D3DFaceGL.h: interface for the D3DFaceGL class.
//
//////////////////////////////////////////////////////////////////////
#pragma once
#include "ID3DFace.h"
////////////////////////////////////////////////////////////////////////
//
// Class: D3DFaceGL
//
// Description:
// OpenGL version of DirectX IDirect3DRMFace interface
//
class D3DFaceGL : public ID3DFace
{
private:
TNT::Vector<double>* vertices[3]; // Vertices
const TNT::Vector<double> * normal; // Normal
TNT::Vector<double> color; // Color
int colorNum[3]; // Number color
unsigned int number; // Number
static int showNumber; // Show number index
public:
D3DFaceGL();
virtual ~D3DFaceGL();
// There are overriden fucntions of ID3DFace class
int AddVertexAndNormalIndexed(int vertex, int normal);
void SetPointer(void *p);
void * GetPointer();
int GetVertexCount();
TNT::Vector<double> GetNormal();
TNT::Vector<double> GetVertex(int i);
TNT::Vector<double> GetColorV();
void SetColorV(const TNT::Vector<double> & v);
int AddVertex(const TNT::Vector<double> & v);
void SetNormal(const TNT::Vector<double> & v);
void SetNumber(unsigned int number // Face number
); // Sets number
unsigned int GetNumber(); // Gets number
void DrawGL(); // Draws the face
void DrawGL(const TNT::Vector<double> & v // The shift vector
); // Draws the face with shift
static void SetShowNumber(int showNumber // Show number
); // Sets show number
};
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Ph. D. Petr Ivankov worked as scientific researcher at Russian Mission Control Centre since 1978 up to 2000. Now he is engaged by Aviation training simulators http://dinamika-avia.com/ . His additional interests are:
1) Noncommutative geometry
http://front.math.ucdavis.edu/author/P.Ivankov
2) Literary work (Russian only)
http://zhurnal.lib.ru/editors/3/3d_m/
3) Scientific articles
http://arxiv.org/find/all/1/au:+Ivankov_Petr/0/1/0/all/0/1