Click here to Skip to main content
15,881,709 members
Articles / Programming Languages / C#

Universal Framework for Science and Engineering - Part 2: Regression

Rate me:
Please Sign up or sign in to vote.
4.77/5 (19 votes)
11 Jul 20067 min read 51.1K   5K   76  
An article on universal scalable engineering framework applications.
<?xml version="1.0" encoding="windows-1251"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8,00"
	Name="OpenGL_Library"
	ProjectGUID="{0F32B50A-B209-4BC1-9421-5D7B2BB82DEC}"
	RootNamespace="OpenGL_Library"
	Keyword="ManagedCProj"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="2"
			UseOfMFC="0"
			UseOfATL="0"
			CharacterSet="1"
			ManagedExtensions="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_DEBUG"
				RuntimeLibrary="3"
				UsePrecompiledHeader="1"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="glu32.lib glaux.lib opengl32.lib gdi32.lib"
				AdditionalDependencies="$(NoInherit)"
				LinkIncremental="2"
				GenerateDebugInformation="true"
				AssemblyDebug="1"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			CharacterSet="1"
			ManagedExtensions="1"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				PreprocessorDefinitions="WIN32;NDEBUG"
				RuntimeLibrary="2"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="$(NoInherit)"
				LinkIncremental="1"
				GenerateDebugInformation="true"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
			>
			<File
				RelativePath=".\abs.cpp"
				>
			</File>
			<File
				RelativePath=".\CameraGL.cpp"
				>
			</File>
			<File
				RelativePath=".\COPY.CPP"
				>
			</File>
			<File
				RelativePath=".\D3DFaceGL.cpp"
				>
			</File>
			<File
				RelativePath=".\D3DGL.CPP"
				>
			</File>
			<File
				RelativePath=".\diberrors.cpp"
				>
			</File>
			<File
				RelativePath=".\DIBUTIL.CPP"
				>
			</File>
			<File
				RelativePath=".\EuclideanTransform.cpp"
				>
			</File>
			<File
				RelativePath=".\GLCamera.cpp"
				>
			</File>
			<File
				RelativePath=".\GLHelp.cpp"
				>
			</File>
			<File
				RelativePath=".\ID3D.CPP"
				>
			</File>
			<File
				RelativePath=".\ID3DFace.cpp"
				>
			</File>
			<File
				RelativePath=".\ID3DFaceArray.cpp"
				>
			</File>
			<File
				RelativePath=".\IMeshBuilder.cpp"
				>
			</File>
			<File
				RelativePath=".\MeshBuilderGL.cpp"
				>
			</File>
			<File
				RelativePath=".\MultiVertex.cpp"
				>
			</File>
			<File
				RelativePath=".\ShapeGL.cpp"
				>
			</File>
			<File
				RelativePath=".\Stdafx.cpp"
				>
			</File>
			<File
				RelativePath=".\Vertex.cpp"
				>
			</File>
			<File
				RelativePath=".\VisibleObject.cpp"
				>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
			>
			<File
				RelativePath=".\CameraGL.h"
				>
			</File>
			<File
				RelativePath=".\CMAT.H"
				>
			</File>
			<File
				RelativePath=".\common.h"
				>
			</File>
			<File
				RelativePath=".\D3DFaceGL.h"
				>
			</File>
			<File
				RelativePath=".\D3DGL.H"
				>
			</File>
			<File
				RelativePath=".\DIBAPI.H"
				>
			</File>
			<File
				RelativePath=".\DIBUTIL.H"
				>
			</File>
			<File
				RelativePath=".\EuclideanTransform.h"
				>
			</File>
			<File
				RelativePath=".\GLCamera.h"
				>
			</File>
			<File
				RelativePath=".\GLHelp.h"
				>
			</File>
			<File
				RelativePath=".\ID3D.H"
				>
			</File>
			<File
				RelativePath=".\ID3DFace.h"
				>
			</File>
			<File
				RelativePath=".\ID3DFaceArray.h"
				>
			</File>
			<File
				RelativePath=".\IMeshBuilder.h"
				>
			</File>
			<File
				RelativePath=".\LU.H"
				>
			</File>
			<File
				RelativePath=".\MeshBuilderGL.h"
				>
			</File>
			<File
				RelativePath=".\MultiVertex.h"
				>
			</File>
			<File
				RelativePath=".\ShapeGL.h"
				>
			</File>
			<File
				RelativePath=".\Stdafx.h"
				>
			</File>
			<File
				RelativePath=".\SUBSCRPT.H"
				>
			</File>
			<File
				RelativePath=".\VEC.H"
				>
			</File>
			<File
				RelativePath=".\VectorProvider.h"
				>
			</File>
			<File
				RelativePath=".\Vertex.h"
				>
			</File>
			<File
				RelativePath=".\VisibleObject.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
			>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


Written By
Architect
Russian Federation Russian Federation
Ph. D. Petr Ivankov worked as scientific researcher at Russian Mission Control Centre since 1978 up to 2000. Now he is engaged by Aviation training simulators http://dinamika-avia.com/ . His additional interests are:

1) Noncommutative geometry

http://front.math.ucdavis.edu/author/P.Ivankov

2) Literary work (Russian only)

http://zhurnal.lib.ru/editors/3/3d_m/

3) Scientific articles
http://arxiv.org/find/all/1/au:+Ivankov_Petr/0/1/0/all/0/1

Comments and Discussions