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UserManager: a class to manipulate local Windows users and groups

, 2 Aug 2006 CPOL 31.7K 639 40
UserManager was built to simplify local users and groups manipulation
usermanager_source_and_demo.zip
localuser
bin
Release
localuser.exe
localuser.pdb
localuser.vshost.exe
UserManager.dll
UserManager.pdb
localuser.csproj.user
Properties
Settings.settings
UserManager.suo
localuser.suo
UserManager
bin
Release
UserManager.dll
UserManager.pdb
Properties
UserManager.csproj.user
UserManager1.1
bin
Release
UserManager1.1.dll
UserManager1.1.csproj.user
UserManager1.1.suo
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{92FD25D6-03F5-4A6C-8744-A2489362AB58}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>localuser</RootNamespace>
    <AssemblyName>localuser</AssemblyName>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Deployment" />
    <Reference Include="System.DirectoryServices" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Form1.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Form1.Designer.cs">
      <DependentUpon>Form1.cs</DependentUpon>
    </Compile>
    <Compile Include="FormAddGroup.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FormAddGroup.Designer.cs">
      <DependentUpon>FormAddGroup.cs</DependentUpon>
    </Compile>
    <Compile Include="FormAddUser.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FormAddUser.Designer.cs">
      <DependentUpon>FormAddUser.cs</DependentUpon>
    </Compile>
    <Compile Include="FormOptions.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FormOptions.Designer.cs">
      <DependentUpon>FormOptions.cs</DependentUpon>
    </Compile>
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <EmbeddedResource Include="Form1.resx">
      <SubType>Designer</SubType>
      <DependentUpon>Form1.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="FormAddGroup.resx">
      <SubType>Designer</SubType>
      <DependentUpon>FormAddGroup.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="FormAddUser.resx">
      <SubType>Designer</SubType>
      <DependentUpon>FormAddUser.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="FormOptions.resx">
      <SubType>Designer</SubType>
      <DependentUpon>FormOptions.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Properties\Resources.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Resources.resx</DependentUpon>
    </Compile>
    <None Include="Properties\Settings.settings">
      <Generator>SettingsSingleFileGenerator</Generator>
      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
    </None>
    <Compile Include="Properties\Settings.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Settings.settings</DependentUpon>
      <DesignTimeSharedInput>True</DesignTimeSharedInput>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\UserManager\UserManager.csproj">
      <Project>{E96FCD65-DB23-40B2-B47D-457B93AB164B}</Project>
      <Name>UserManager</Name>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Massimo Beatini
Web Developer
Italy Italy
No Biography provided

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