|
// TKType.h - basic type
#pragma once
typedef __int64 TKLong;
typedef __int64 TKLongID;
typedef __int64 TKRefCount;
typedef unsigned __int64 TKULong;
typedef DWORD TKDATE;
// undef const
const int UNDEF_INT = 0x80000000;
const DWORD UNDEF_DWORD = 0xFFFFFFFF;
typedef struct TKuuid
{
__int64 m_lo;
__int64 m_hi;
}
TKuuid;
#define /*BOOL*/ TKuuidEQ(u1,u2) (memcmp( u1, u2, sizeof(TKuuid) )==0)
struct TKTIME
{
int m_hour;
int m_minute;
int m_second;
int m_milliseconds;
};
// The TKTime structure holds an unsigned 64-bit date and time value.
// This value could represents the number of 100-nanosecond units since the beginning of January 1, 1601.
class TKTime
{
public:
TKTime( void );
TKTime( LPCTSTR szGetSystemTimeDummy ); // szGetSystemTimeDummy is not used it's just to Get the system time in the constructor
TKTime( const TKTime& time );
TKTime( const FILETIME& fileTime );
TKTime( const SYSTEMTIME& sysTime );
TKTime( DWORD days, DWORD hours, DWORD minutes, DWORD seconds, DWORD millisseconds );
TKTime( WORD year, WORD month, WORD day, WORD hour, WORD minute, WORD second );
TKTime( TKLong time );
~TKTime( void ) {}
TKTime& operator =( TKLong time );
TKTime& operator +=( TKLong time );
TKTime& operator -=( TKLong time );
TKTime& operator /=( TKLong time );
TKTime& operator *=( TKLong time );
operator FILETIME( void );
operator SYSTEMTIME( void );
operator TKTIME( void );
operator TKLong( void );
TKTime& Set( DWORD days, DWORD hours, DWORD minutes, DWORD seconds, DWORD milliseconds );
TKTime& Set( WORD year, WORD month, WORD day, WORD hour, WORD minute, WORD second );
TKTime& Set( DWORD milliseconds ); // becarefull you set some milliseconds
TKTime& SetSystemTime( void );
void LocalToUTC( void );
void UTCToLocal( void );
private:
TKLong m_time;
};
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
16yrs of GUI programming experience gained at: (most recent first) BlackBall, Veritas, Seagate Software, Arcada, Stac, Mountain, and Emerald Systems.
Languages/Scripting: C, C++, JAVA, BASIC, JAVASCRIPT, HTML, XML, PHP, and SQL
Tools: MS Visual Studio, MS Visual SourceSafe, CVS, PVCS, Bounds Checker, VMWare, ToDoList, InstallShield, and Office Applications
Libraries and API: RTL, STL, WIN32, MFC, ATL, .NET, ActiveX, DirectX, COM, DCOM, Shell Extensions, and Shell Namespaces
Strengths: Honest, communicative, keen eye for usability, good at estimating workload and completion dates, ready to take on grunt work, team player, experienced working with QA, localization, Tech Pubs, Sales, and Marketing teams.