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Interactive Water Effect Multitouch

, 1 Feb 2011
Interactive Water Effect Multitouch with Tuio Library
/*
	oscpack -- Open Sound Control packet manipulation library
	http://www.audiomulch.com/~rossb/oscpack

	Copyright (c) 2004-2005 Ross Bencina <rossb@audiomulch.com>

	Permission is hereby granted, free of charge, to any person obtaining
	a copy of this software and associated documentation files
	(the "Software"), to deal in the Software without restriction,
	including without limitation the rights to use, copy, modify, merge,
	publish, distribute, sublicense, and/or sell copies of the Software,
	and to permit persons to whom the Software is furnished to do so,
	subject to the following conditions:

	The above copyright notice and this permission notice shall be
	included in all copies or substantial portions of the Software.

	Any person wishing to distribute modifications to the Software is
	requested to send the modifications to the original developer so that
	they can be incorporated into the canonical version.

	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
	IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
	ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
	CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
	WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "ip/NetworkingUtils.h"

#include <winsock2.h>   // this must come first to prevent errors with MSVC7
#include <windows.h>
#include <stdlib.h>
#include <stdio.h>


static LONG initCount_ = 0;
static bool winsockInitialized_ = false;

NetworkInitializer::NetworkInitializer()
{
    if( InterlockedIncrement( &initCount_ ) == 1 ){
        // there is a race condition here if one thread tries to access
        // the library while another is still initializing it. 
        // i can't think of an easy way to fix it so i'm telling you here
        // incase you need to init the library from two threads at once.
        // this is why the header file advises to instantiate one of these 
        // in main() so that the initialization happens globally

        // initialize winsock
	    WSAData wsaData;
	    int nCode = WSAStartup(MAKEWORD(1, 1), &wsaData);
	    if( nCode != 0 ){
	        //std::cout << "WSAStartup() failed with error code " << nCode << "\n";
        }else{
            winsockInitialized_ = true;
        }
    }
}


NetworkInitializer::~NetworkInitializer()
{
    if( InterlockedDecrement( &initCount_ ) == 0 ){
        if( winsockInitialized_ ){
            WSACleanup();
            winsockInitialized_ = false;
        }
    }
}


unsigned long GetHostByName( const char *name )
{
    NetworkInitializer networkInitializer;

    unsigned long result = 0;

    struct hostent *h = gethostbyname( name );
    if( h ){
        struct in_addr a;
        memcpy( &a, h->h_addr_list[0], h->h_length );
        result = ntohl(a.s_addr);
    }

    return result;
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

zebulon75018
Software Developer (Senior) http://www.cmb-soft.com/
France France
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