Click here to Skip to main content
15,884,986 members
Articles / Multimedia / OpenGL

Interactive Water Effect Multitouch

Rate me:
Please Sign up or sign in to vote.
4.60/5 (10 votes)
1 Feb 2011CPOL2 min read 38.7K   2.4K   22  
Interactive Water Effect Multitouch with Tuio Library
/*
	oscpack -- Open Sound Control packet manipulation library
	http://www.audiomulch.com/~rossb/oscpack

	Copyright (c) 2004-2005 Ross Bencina <rossb@audiomulch.com>

	Permission is hereby granted, free of charge, to any person obtaining
	a copy of this software and associated documentation files
	(the "Software"), to deal in the Software without restriction,
	including without limitation the rights to use, copy, modify, merge,
	publish, distribute, sublicense, and/or sell copies of the Software,
	and to permit persons to whom the Software is furnished to do so,
	subject to the following conditions:

	The above copyright notice and this permission notice shall be
	included in all copies or substantial portions of the Software.

	Any person wishing to distribute modifications to the Software is
	requested to send the modifications to the original developer so that
	they can be incorporated into the canonical version.

	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
	IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
	ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
	CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
	WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef INCLUDED_NETWORKINGUTILS_H
#define INCLUDED_NETWORKINGUTILS_H


// in general NetworkInitializer is only used internally, but if you're 
// application creates multiple sockets from different threads at runtime you
// should instantiate one of these in main just to make sure the networking
// layer is initialized.
class NetworkInitializer{
public:
    NetworkInitializer();
    ~NetworkInitializer();
};


// return ip address of host name in host byte order
unsigned long GetHostByName( const char *name );


#endif /* INCLUDED_NETWORKINGUTILS_H */

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) http://www.cmb-soft.com/
France France
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions