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A* algorithm implementation in C#

, 24 May 2007
Optimized A* algorithm implementation plus front-end
pathfinder_demo.zip
RelativeCost2.astar
RelativeCost.astar
Sample1.astar
Sample2.astar
Sample3.astar
SmallIslands.astar
HardToGet2.astar
HardToGet.astar
HeavyDiagonals.astar
Maze2.astar
Maze3.astar
Maze.astar
PathFinderApp.exe
pathfinder_src.zip
bin
Debug
HardToGet.astar
HardToGet2.astar
HeavyDiagonals.astar
Maze.astar
Maze2.astar
Maze3.astar
PathFinderApp.exe
RelativeCost.astar
RelativeCost2.astar
Sample1.astar
Sample2.astar
Sample3.astar
SmallIslands.astar
Release
HardToGet.astar
HardToGet2.astar
HeavyDiagonals.astar
Maze.astar
Maze2.astar
Maze3.astar
PathFinderApp.exe
RelativeCost.astar
RelativeCost2.astar
Sample1.astar
Sample2.astar
Sample3.astar
SmallIslands.astar
Properties
Settings.settings
Algorithms

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About the Author

CastorTiu
Software Developer Microsoft
United States United States
I started with programming about 19 years ago as a teenager, from my old Commodore moving to PC/Server environment Windows/UNIX SQLServer/Oracle doing gwBasic, QBasic, Turbo Pascal, Assembler, Turbo C, BC, Summer87, Clipper, Fox, SQL, C/C++, Pro*C, VB3/5/6, Java, and today loving C#.
 
Currently working as SDE on Failover Clustering team for Microsoft.
 
Passion for most programming languages and my kids Aidan&Nadia.

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