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Data and Command Bindings for Silverlight MVVM Applications

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15 Feb 2011CPOL8 min read 90.3K   2.9K   34  
This article summarizes two utility classes used for data and command bindings in Silverlight MVVM applications and demonstrates how to use the two classes with a running example.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace MVVMUtility
{
    public partial class App : Application
    {

        public App()
        {
            this.Startup += this.Application_Startup;
            this.Exit += this.Application_Exit;
            this.UnhandledException += this.Application_UnhandledException;

            InitializeComponent();
        }

        private void Application_Startup(object sender, StartupEventArgs e)
        {
            this.RootVisual = new MainPage();
        }

        private void Application_Exit(object sender, EventArgs e)
        {

        }

        private void Application_UnhandledException(object sender, 
            ApplicationUnhandledExceptionEventArgs e)
        {
            if (!System.Diagnostics.Debugger.IsAttached)
            {
                e.Handled = true;
                Deployment.Current.Dispatcher.BeginInvoke(delegate { ReportErrorToDOM(e); });
            }
        }

        private void ReportErrorToDOM(ApplicationUnhandledExceptionEventArgs e)
        {
            try
            {
                string errorMsg = e.ExceptionObject.Message + e.ExceptionObject.StackTrace;
                errorMsg = errorMsg.Replace('"', '\'').Replace("\r\n", @"\n");

                System.Windows.Browser.HtmlPage.Window.Eval("throw new Error(\"Unhandled Error in Silverlight Application " + errorMsg + "\");");
            }
            catch (Exception){}
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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