// MyEdit.cpp : implementation file
//
#include "stdafx.h"
#include "MaterialsEditor.h"
#include "MyEdit.h"
#include ".\myedit.h"
// CMyEdit
IMPLEMENT_DYNAMIC(CMyEdit, CEdit)
CMyEdit::CMyEdit()
{
}
CMyEdit::~CMyEdit()
{
}
BEGIN_MESSAGE_MAP(CMyEdit, CEdit)
ON_WM_CHAR()
ON_WM_KEYDOWN()
ON_WM_KEYUP()
END_MESSAGE_MAP()
// CMyEdit message handlers
void CMyEdit::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
//CEdit::OnChar(nChar, nRepCnt, nFlags);
}
void CMyEdit::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
//CEdit::OnKeyDown(nChar, nRepCnt, nFlags);
}
void CMyEdit::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
//CEdit::OnKeyUp(nChar, nRepCnt, nFlags);
}