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2D Polygon Collision Detection

, 20 Sep 2006 MIT
An article on polygon collision detection. Can be used to implement collision between sprites in a 2D game. The algorithm can also be extended to 3D.
polygoncollision_demo.zip
PolygonIntersection (Intersection).application
PolygonIntersection (Intersection).exe
PolygonIntersection (Intersection).exe.manifest
polygoncollision_src.zip
obj
Debug
PolygonIntersection (Intersection).exe.manifest
Refactor
TempPE
Release
PolygonIntersection (Intersection).exe.manifest
Refactor
TempPE
Properties
Settings.settings
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.42
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace PolygonIntersection.Properties {


	/// <summary>
	///   A strongly-typed resource class, for looking up localized strings, etc.
	/// </summary>
	// This class was auto-generated by the StronglyTypedResourceBuilder
	// class via a tool like ResGen or Visual Studio.
	// To add or remove a member, edit your .ResX file then rerun ResGen
	// with the /str option, or rebuild your VS project.
	[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
	[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
	[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
	internal class Resources {

		private static global::System.Resources.ResourceManager resourceMan;

		private static global::System.Globalization.CultureInfo resourceCulture;

		[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
		internal Resources() {
		}

		/// <summary>
		///   Returns the cached ResourceManager instance used by this class.
		/// </summary>
		[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
		internal static global::System.Resources.ResourceManager ResourceManager {
			get {
				if ((resourceMan == null)) {
					global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PolygonIntersection.Properties.Resources", typeof(Resources).Assembly);
					resourceMan = temp;
				}
				return resourceMan;
			}
		}

		/// <summary>
		///   Overrides the current thread's CurrentUICulture property for all
		///   resource lookups using this strongly typed resource class.
		/// </summary>
		[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
		internal static global::System.Globalization.CultureInfo Culture {
			get {
				return resourceCulture;
			}
			set {
				resourceCulture = value;
			}
		}
	}
}

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License

This article, along with any associated source code and files, is licensed under The MIT License

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About the Author

Laurent Cozic
Software Developer Pogopixels Ltd
United Kingdom United Kingdom
Pogopixels is a London based software company specialising in the development of widgets, Flash and internet-based software.
 
It delivers innovative software solutions to companies using the latest technologies including Adobe AIR, Yahoo Widgets, or Google Desktop.
 
Have a look at pogopixels.com for more information.
 
On my spare time, I work on the Appetizer open source project: http://app.etizer.org It's a portable dock for Windows.

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