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Implement an Autoplay Handler

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18 Sep 2006CPOL8 min read 118.8K   1.7K   78  
Implementing an Autoplay handler in C#.
/*****************************************************************************************
 *  Copyright (c) 2006 T. ALmdal
 *
 *  Permission is hereby granted, free of charge, to any person obtaining 
 *  a copy of this software and associated documentation files (the "Software"),
 *  to deal in the Software without restriction, including without limitation 
 *  the rights to use, copy, modify, merge, publish, distribute, sublicense, 
 *  and/or sell copies of the Software, and to permit persons to whom the 
 *  Software is furnished to do so, subject to the following conditions:
 *
 *  The above copyright notice and this permission notice shall be included 
 *  in all copies or substantial portions of the Software.
 *  
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 
 *  OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 
 *  THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 
 *  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
/*******************************************************************************************/
namespace Almdal.AutoPlayDemo.Properties {
    
    
    // This class allows you to handle specific events on the settings class:
    //  The SettingChanging event is raised before a setting's value is changed.
    //  The PropertyChanged event is raised after a setting's value is changed.
    //  The SettingsLoaded event is raised after the setting values are loaded.
    //  The SettingsSaving event is raised before the setting values are saved.
    internal sealed partial class Settings {
        
        public Settings() {
            // // To add event handlers for saving and changing settings, uncomment the lines below:
            //
            // this.SettingChanging += this.SettingChangingEventHandler;
            //
            // this.SettingsSaving += this.SettingsSavingEventHandler;
            //
        }
        
        private void SettingChangingEventHandler(object sender, System.Configuration.SettingChangingEventArgs e) {
            // Add code to handle the SettingChangingEvent event here.
        }
        
        private void SettingsSavingEventHandler(object sender, System.ComponentModel.CancelEventArgs e) {
            // Add code to handle the SettingsSaving event here.
        }
    }
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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