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MFC D3D Application: Direct3D Tutorial: Part I

, 9 Dec 2012 CPOL 95.3K 2.7K 114
Yet another Direct3D framework, this time for MFC apps, with a step by step tutorial
// MFCD3DView.h : interface of the CMFCD3DView class

#if !defined(AFX_MFCD3DVIEW_H__F98F15F6_2AC2_41DC_B694_78FA2B25E99E__INCLUDED_)
#define AFX_MFCD3DVIEW_H__F98F15F6_2AC2_41DC_B694_78FA2B25E99E__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "D3DWnd.h"

#include "MainFrm.h"

class CMFCD3DView : public CFormView
protected: // create from serialization only

	enum{ IDD = IDD_MFCD3D_FORM };
		// NOTE: the ClassWizard will add data members here

// Attributes
	CMFCD3DDoc* GetDocument();

	CMainFrame* m_pMainFrame;

	CD3DWnd* m_pD3DWnd;

// Operations

// Overrides
	// ClassWizard generated virtual function overrides
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual void OnInitialUpdate(); // called first time after construct
	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);

// Implementation
	virtual ~CMFCD3DView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;


// Generated message map functions
	afx_msg void OnRender();

#ifndef _DEBUG  // debug version in MFCD3DView.cpp
inline CMFCD3DDoc* CMFCD3DView::GetDocument()
   { return (CMFCD3DDoc*)m_pDocument; }


// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MFCD3DVIEW_H__F98F15F6_2AC2_41DC_B694_78FA2B25E99E__INCLUDED_)

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About the Author

hector [.j.] rivas
Software Developer (Senior) Code Authority, Inc.
United States United States
Pride in craftsmanship is my new thing.

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