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MFC D3D Application: Direct3D Tutorial: Part I

, 9 Dec 2012 CPOL
Yet another Direct3D framework, this time for MFC apps, with a step by step tutorial
// XD3DSettings.h: Current D3D settings, including adapter, device, mode, etc.

#ifndef _XD3DSETTINGS_H_
#define _XD3DSETTINGS_H_

#include "XD3DUtil.h"
#include "XD3DEnum.h"

typedef CTArray<AdapterInfo*> AdapterInfoPtrArray;

// CXD3DSettings: Current D3D settings: adapter, device, mode, formats, etc.
class CXD3DSettings
	AdapterInfoPtrArray	AdapterInfos;	// fullscreen [0] and windowed [1]

    UINT Windowed;						// index to the previous

	UINT ndm[2];	// indices to the best display mode within each AdapterInfo
	UINT ndi[2];	// indices to the best DeviceInfo within each AdapterInfo
    UINT ndc[2];	// indices to the best DeviceCombo within each DeviceInfo

	// indices into DeviceCombo properties that can be changed
	UINT nDSFormat;

	// constructor

	// 'Get' wrappers
	AdapterInfo*		GetAdapterInfo();
    DeviceInfo*			GetDeviceInfo();
    D3DDISPLAYMODE		GetDisplayMode();
	VPTYPE				GetVPType();
    D3DFORMAT			GetBackBufferFormat();
    D3DFORMAT			GetDSFormat();
    DWORD				GetMSQuality();
    DWORD				GetPresentInterval();

    // 'Set' wrappers
	void SetDSFormat(UINT nFmt);


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About the Author

hector [.j.] rivas
Software Developer (Senior) CompuCom, Inc.
United States United States
Hector J. Rivas has 25+ years of experience managing hardware and software development under many different operating systems, platforms and languages. He has developed microcontroller interfaces and PC games; authored computer based training lessons and delivered fully functional financial and administrative data-intensive applications, as well as image processing and other calculation-intensive applications. Mr. Rivas has also managed Y2K remediation, large scale platform migration and Web site projects, from R&D to actual deployment.
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