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MFC D3D Application: Direct3D Tutorial: Part I

, 9 Dec 2012 CPOL
Yet another Direct3D framework, this time for MFC apps, with a step by step tutorial
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by MFCD3D.rc
//
#define IDD_ABOUTBOX                    100
#define IDD_MFCD3D_FORM                 101
#define ID_VIEW_RENDER                  101
#define IDR_MAINFRAME                   128
#define IDR_MFCD3DTYPE                  129
#define IDC_RENDER                      1000
#define ID_INDICATOR_DEVICE             0xE700
#define ID_INDICATOR_FPS                0xE701

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS                     1
#define _APS_NEXT_RESOURCE_VALUE        130
#define _APS_NEXT_COMMAND_VALUE         32771
#define _APS_NEXT_CONTROL_VALUE         1001
#define _APS_NEXT_SYMED_VALUE           102
#endif
#endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

hector [.j.] rivas
Software Developer (Senior) CompuCom, Inc.
United States United States
Hector J. Rivas has 25+ years of experience managing hardware and software development under many different operating systems, platforms and languages. He has developed microcontroller interfaces and PC games; authored computer based training lessons and delivered fully functional financial and administrative data-intensive applications, as well as image processing and other calculation-intensive applications. Mr. Rivas has also managed Y2K remediation, large scale platform migration and Web site projects, from R&D to actual deployment.
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