// DemoDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Demo.h"
#include "DemoDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDemoDlg dialog
CDemoDlg::CDemoDlg(CWnd* pParent /*=NULL*/)
: CDialog(CDemoDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDemoDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CDemoDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDemoDlg)
DDX_Control(pDX, IDC_LOG, m_log);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDemoDlg, CDialog)
//{{AFX_MSG_MAP(CDemoDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_GO, OnGo)
ON_BN_CLICKED(IDC_GO2, OnGo2)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDemoDlg message handlers
BOOL CDemoDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CDemoDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CDemoDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
// The following function is a shortened variant of Q190351 - HOWTO: Spawn Console Processes with Redirected Standard Handles
// There is no special magic here, and this version doesn't address issues like:
// - redirecting Input handle
// - spawning 16-bits process (well, RTconsole is a 32-bit process anyway so it should solve the problem)
// - command-line limitations (unsafe 1024-char buffer)
// So you might want to use more advanced versions such as the ones you can find on CodeProject
HANDLE SpawnAndRedirect(LPCTSTR commandLine, HANDLE *hStdOutputReadPipe, LPCTSTR lpCurrentDirectory)
{
HANDLE hStdOutputWritePipe, hStdOutput, hStdError;
CreatePipe(hStdOutputReadPipe, &hStdOutputWritePipe, NULL, 0); // create a non-inheritable pipe
DuplicateHandle(GetCurrentProcess(), hStdOutputWritePipe,
GetCurrentProcess(), &hStdOutput, // duplicate the "write" end as inheritable stdout
0, TRUE, DUPLICATE_SAME_ACCESS);
DuplicateHandle(GetCurrentProcess(), hStdOutput,
GetCurrentProcess(), &hStdError, // duplicate stdout as inheritable stderr
0, TRUE, DUPLICATE_SAME_ACCESS);
CloseHandle(hStdOutputWritePipe); // no longer need the non-inheritable "write" end of the pipe
PROCESS_INFORMATION pi;
STARTUPINFO si;
ZeroMemory(&si, sizeof(STARTUPINFO));
si.cb = sizeof(STARTUPINFO);
si.dwFlags = STARTF_USESTDHANDLES|STARTF_USESHOWWINDOW;
si.hStdInput = GetStdHandle(STD_INPUT_HANDLE); // (this is bad on a GUI app)
si.hStdOutput = hStdOutput;
si.hStdError = hStdError;
si.wShowWindow = SW_HIDE; // IMPORTANT: hide subprocess console window
TCHAR commandLineCopy[1024]; // CreateProcess requires a modifiable buffer
_tcscpy(commandLineCopy, commandLine);
if (!CreateProcess( NULL, commandLineCopy, NULL, NULL, TRUE,
CREATE_NEW_CONSOLE, NULL, lpCurrentDirectory, &si, &pi))
{
CloseHandle(hStdOutput);
CloseHandle(hStdError);
CloseHandle(*hStdOutputReadPipe);
*hStdOutputReadPipe = INVALID_HANDLE_VALUE;
return NULL;
}
CloseHandle(pi.hThread);
CloseHandle(hStdOutput);
CloseHandle(hStdError);
return pi.hProcess;
}
void CDemoDlg::Go(LPCTSTR commandLine)
{
m_log.SetWindowText(NULL);
HANDLE hOutput, hProcess;
hProcess = SpawnAndRedirect(commandLine, &hOutput, NULL);
if (!hProcess) return;
m_log.SetWindowText("Child started ! Receiving output pipe :\r\n");
m_log.SetSel(MAXLONG, MAXLONG);
m_log.RedrawWindow();
// (in a real program, you would put the following in a separate thread so your GUI thread is not blocked)
BeginWaitCursor();
CHAR buffer[65];
DWORD read;
while (ReadFile(hOutput, buffer, 64, &read, NULL))
{
buffer[read] = '\0';
m_log.ReplaceSel(buffer);
}
CloseHandle(hOutput);
CloseHandle(hProcess);
EndWaitCursor();
}
void CDemoDlg::OnGo()
{
// spawn console program directly
Go("\"DemoConsole.exe\"");
}
void CDemoDlg::OnGo2()
{
// spawn RTconsole.exe, passing it the command-line to run the console program
Go("\"RTconsole.exe\" \"DemoConsole.exe\"");
}