Click here to Skip to main content
15,885,365 members
Articles / Programming Languages / C#

Skype Game Infra

Rate me:
Please Sign up or sign in to vote.
4.78/5 (19 votes)
1 Nov 20067 min read 113.7K   4.4K   87  
Using Skype as infrastructure for multiplayer games
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.42
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace DemoSkypeChess.Properties
{


    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "8.0.0.0")]
    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
    {

        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));

        public static Settings Default
        {
            get
            {
                return defaultInstance;
            }
        }
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.


Written By
Web Developer
Israel Israel
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions