Click here to Skip to main content
12,255,255 members (59,158 online)
Click here to Skip to main content

Stats

189.6K views
2.3K downloads
53 bookmarked
Posted

System Tray Icons - Adding to your dialog application

, 15 Apr 2002
Easy to implement system tray icon!
// ashsystray.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ashsystray.h"
#include "ashsystrayDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAshsystrayApp

BEGIN_MESSAGE_MAP(CAshsystrayApp, CWinApp)
	//{{AFX_MSG_MAP(CAshsystrayApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CAshsystrayApp construction

CAshsystrayApp::CAshsystrayApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CAshsystrayApp object

CAshsystrayApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CAshsystrayApp initialization

BOOL CAshsystrayApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// Load Icons for Tray 
	m_pIconList[0] = LoadIcon (MAKEINTRESOURCE(IDR_MAINFRAME));
	m_pIconList[1] = LoadIcon (MAKEINTRESOURCE(IDR_MAINFRAME));
	m_pIconList[2] = LoadIcon (MAKEINTRESOURCE(IDR_MAINFRAME));

	CAshsystrayDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

Share

About the Author

Ashman
Web Developer
Australia Australia
Name: Ash Rowe
From: Canberra, Australia
Qualifications: Diploma in Game Programming
Age: 19 (Getting old and feeling it)

Tutorials I have written in the past, I have done so in a fashion that would enable even the newest of programmers to get a grasp on what is actually happening with the code I submit. I am looking at writing even more in the near future to further assist others as well as gain a better understanding myself of the code I end up with.

You may also be interested in...

| Advertise | Privacy | Terms of Use | Mobile
Web02 | 2.8.160426.1 | Last Updated 16 Apr 2002
Article Copyright 2001 by Ashman
Everything else Copyright © CodeProject, 1999-2016
Layout: fixed | fluid