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/*******************************************************************************
File: BalloonTip.h
Description: This file contains the module for creating a a balloon tip which can
be shown anywhere on a parent window
Created: Nov 1, 2001
Author: Prateek Kaul
e-mail: kaulpr@yahoo.com
Compiler with version number : Visual C++ 6.0
Copyright (c) 2001, Prateek Kaul
All rights Reserved.
The copyright to the computer program(s) herein is the property of Prateek Kaul
The program(s) may be used and/or copied only with the written permission of
Prateek Kaul or in accordance with the terms and conditions stipulated
in the agreement/contract under which the program(s) have been supplied.
********************************************************************************/
#ifndef _BALLOONTIP_H
#define _BALLOONTIP_H
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
const int ID_TIMER = 100;
/*---------------------------------------------------------------------------
class CBalloonTip
Created: Nov 1, 2001
Author: Prateek Kaul
e-mail: kaulpr@yahoo.com
Abstract : For creating a balloon tip
Revisions :none.
----------------------------------------------------------------------------*/
class CBalloonTip : public CFrameWnd
{
DECLARE_MESSAGE_MAP()
public:
// Implementation
// Creates a new CBalloonTip Object
static CBalloonTip* Show(
CPoint pt, // Point where the balloon tip will be
CSize size, // Size of the balloon
CString strMessage,// Messsage to be shown
LOGFONT lf, // A LOGFONT structure from which the message font will created
UINT nSecs, // Seconds for which the balloon will be shown
BOOL bBalloonUp // Is balloon show up or upside down?
);
void Hide(); // Makes the window invisible, does not destroy, and release resources.
// The window will auto destruct after the stipulated nSecs sent in Show()
protected:
// Implementation
CBalloonTip(CString strMessage, LOGFONT lf, BOOL bBalloonUp);
~CBalloonTip();
BOOL Create(CRect rect); // Create the Windows(R) window, HANDLE etc ...
void MakeVisisble(UINT nSecs); // Show the balloon for nSecs Seconds
// Overrides and messages
//{{AFX_MSG(CBalloonTip)
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
//}}AFX_MSG
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
// Attributes
BOOL m_bBalloonUp; // Is balloon up or upside down
CRect m_rectText; // Rectabgle where the text will be in the balloon
CRect m_rectWindow; // Rectangle in which the balloon will be displayed in screen coordinates
CString m_strMessage; // Message to be displayed in the balloon
CFont m_fontBalloonText; // Font of the message
CRgn m_rgnTip; // The region of the tip
CRgn m_rgnRoundRect; // The region of the round rectangle
CWnd m_wndInvisibleParent; // Invisible parent of this window, this avoids the balloon's
// appreance in the Taskbar
};
#endif // _BALLOONTIP_H
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This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.
I have been programming for the past 5 years or so. I started out with C for about 1 year, then took a break and ended up doing Access and VB for a short while. It was then followed by more C, a bit of Java and database development in Oracle and SQL Server and web development in ASP, until I arrived in the C++ and MS windows world. I have been working with MFC for the past 2-3 years and have some COM and Win32 API experience as well. I have recently begun the journey of .NET as well, trying to keep up with the latest hype.