Click here to Skip to main content
15,879,535 members
Articles / Multimedia / OpenGL

Universal Framework for Science and Engineering - Part 7: Virtual Reality at Once

Rate me:
Please Sign up or sign in to vote.
4.96/5 (105 votes)
19 Nov 2010CPOL25 min read 186.8K   14.4K   212  
An article on framework applications to virtual reality
namespace DiagramUI.Labels
{
    partial class UserControlBaseLabel
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.panelCenter = new System.Windows.Forms.Panel();
            this.panelRight = new System.Windows.Forms.Panel();
            this.panelLeft = new System.Windows.Forms.Panel();
            this.panelTop = new System.Windows.Forms.Panel();
            this.panelBottom = new System.Windows.Forms.Panel();
            this.SuspendLayout();
            // 
            // panelCenter
            // 
            this.panelCenter.Dock = System.Windows.Forms.DockStyle.Fill;
            this.panelCenter.Location = new System.Drawing.Point(0, 0);
            this.panelCenter.Name = "panelCenter";
            this.panelCenter.Size = new System.Drawing.Size(150, 150);
            this.panelCenter.TabIndex = 20;
            // 
            // panelRight
            // 
            this.panelRight.Dock = System.Windows.Forms.DockStyle.Right;
            this.panelRight.Location = new System.Drawing.Point(150, 0);
            this.panelRight.Name = "panelRight";
            this.panelRight.Size = new System.Drawing.Size(0, 150);
            this.panelRight.TabIndex = 18;
            // 
            // panelLeft
            // 
            this.panelLeft.Dock = System.Windows.Forms.DockStyle.Left;
            this.panelLeft.Location = new System.Drawing.Point(0, 0);
            this.panelLeft.Name = "panelLeft";
            this.panelLeft.Size = new System.Drawing.Size(0, 150);
            this.panelLeft.TabIndex = 17;
            // 
            // panelTop
            // 
            this.panelTop.Dock = System.Windows.Forms.DockStyle.Top;
            this.panelTop.Location = new System.Drawing.Point(0, 0);
            this.panelTop.Name = "panelTop";
            this.panelTop.Size = new System.Drawing.Size(150, 0);
            this.panelTop.TabIndex = 16;
            // 
            // panelBottom
            // 
            this.panelBottom.Dock = System.Windows.Forms.DockStyle.Bottom;
            this.panelBottom.Location = new System.Drawing.Point(0, 150);
            this.panelBottom.Name = "panelBottom";
            this.panelBottom.Size = new System.Drawing.Size(150, 0);
            this.panelBottom.TabIndex = 19;
            // 
            // UserControlBaseLabel
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Controls.Add(this.panelCenter);
            this.Controls.Add(this.panelRight);
            this.Controls.Add(this.panelLeft);
            this.Controls.Add(this.panelTop);
            this.Controls.Add(this.panelBottom);
            this.Name = "UserControlBaseLabel";
            this.ResumeLayout(false);

        }

        #endregion

        private System.Windows.Forms.Panel panelCenter;
        private System.Windows.Forms.Panel panelRight;
        private System.Windows.Forms.Panel panelLeft;
        private System.Windows.Forms.Panel panelTop;
        private System.Windows.Forms.Panel panelBottom;
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Architect
Russian Federation Russian Federation
Ph. D. Petr Ivankov worked as scientific researcher at Russian Mission Control Centre since 1978 up to 2000. Now he is engaged by Aviation training simulators http://dinamika-avia.com/ . His additional interests are:

1) Noncommutative geometry

http://front.math.ucdavis.edu/author/P.Ivankov

2) Literary work (Russian only)

http://zhurnal.lib.ru/editors/3/3d_m/

3) Scientific articles
http://arxiv.org/find/all/1/au:+Ivankov_Petr/0/1/0/all/0/1

Comments and Discussions