|
/************************************************************************
** Copyright 2007 Einar Otto Stangvik
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#pragma once
namespace ThreadSynch
{
/*!@class FunctorRetvalBinder
** @brief A helper functor and return value class.
** A helper class which stores the call functor, and attempts to
** grab the return value after a successful call. CallHandler
** cannot be templated without major pain in the rest of the code,
** so this templated type does the work.
*/
template<typename T>
class FunctorRetvalBinder
{
public:
/************************************************************************
** Functions
*/
FunctorRetvalBinder(boost::function<T()> functor, BYTE* pReturnValueBuffer)
: m_functor(functor),
m_pReturnValueBuffer(pReturnValueBuffer)
{}
FunctorRetvalBinder(boost::function<void()> functor)
: m_functor(functor),
m_pReturnValueBuffer(NULL)
{}
~FunctorRetvalBinder();
/*!
** @brief executes the callback.
** @remark
** This function has one variation for T which are non-void,
** in which case the return value is saved at the address passed to
** the constructor. For T which is void, the return value is
** obviously not stored -- or rather, there is no return value.
*/
inline void execute();
/*!
** @brief releases any resources currently held by an FunctorRetvalBinder
** instance, and deletes the instance itself.
*/
inline void free()
{ delete this; }
private:
/************************************************************************
** Variables
*/
boost::function<T(void)> m_functor;
BYTE* m_pReturnValueBuffer;
};
/************************************************************************
** Implementation of non-inline and specialized template member functions
*/
template<typename T>
FunctorRetvalBinder<T>::~FunctorRetvalBinder()
{
// Destroy the bound return value
reinterpret_cast<T*>(m_pReturnValueBuffer)->~T();
}
template<>
FunctorRetvalBinder<void>::~FunctorRetvalBinder()
{
}
template<typename T>
void FunctorRetvalBinder<T>::execute()
{
// Copy-construct the object into the allocated buffer, from the return
// value of the functor.
// The copy constructor of T is as such a requirement for the mechanism to work.
new (m_pReturnValueBuffer) T(m_functor());
}
template<>
void FunctorRetvalBinder<void>::execute()
{
m_functor();
}
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
My name is Einar Otto Stangvik, and I'm a programmer based in Oslo, Norway. I mainly develop applications and software architectures targetting C++ on the Windows platform, but I have also got experience doing the same on Unix and Linux. The last few years I've used C# a lot, but native C++ is still my main focus.
As of July 2008, I'm a Microsoft MVP for Visual C++.
Follow me on Twitter:
@einaros
My code blog:
einaros.blogspot.com
My site:
www.indev.no