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/************************************************************************
** Copyright 2007 Einar Otto Stangvik
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#pragma once
// Adjustable parameters
#ifndef THREADSYNCH_MAX_EXPECTED_EXCEPTIONS
#define THREADSYNCH_MAX_EXPECTED_EXCEPTIONS 10
#endif
// Windows headers and defines
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x501
#endif
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
// STL headers
#include <map>
#include <list>
#include <algorithm>
// Boost headers
#include <boost/function.hpp>
#include <boost/bind.hpp>
#include <boost/thread/mutex.hpp>
#include <boost/scoped_array.hpp>
#include <boost/scoped_ptr.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/mpl/vector.hpp>
#include <boost/mpl/at.hpp>
#include <boost/mpl/int.hpp>
#include <boost/preprocessor/repetition/repeat.hpp>
#include <boost/mpl/size.hpp>
#include <boost/type_traits.hpp>
// ThreadSynch headers
#include "CallScheduler.h"
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My name is Einar Otto Stangvik, and I'm a programmer based in Oslo, Norway. I mainly develop applications and software architectures targetting C++ on the Windows platform, but I have also got experience doing the same on Unix and Linux. The last few years I've used C# a lot, but native C++ is still my main focus.
As of July 2008, I'm a Microsoft MVP for Visual C++.
Follow me on Twitter:
@einaros
My code blog:
einaros.blogspot.com
My site:
www.indev.no