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////////////////////////////////////////////////////////////////////////////////
// //
// NDK 2.0 - Network Development Kit //
// //
// Authors: Sebastien Lachance //
// //
// E-mail: netblitz@rocler.qc.ca //
// //
// -------------------------------------------------------------------------- //
// //
// Permission to use, copy, modify, and distribute this software for any //
// purpose and without fee is hereby granted. This is no guarantee about the //
// use of this software. For any comments, bugs or thanks, please email us. //
// //
// -------------------------------------------------------------------------- //
// //
// Targeted Platform: Any Windows version //
// //
// Last modification: January 2002 //
// //
// History: //
// //
// 1- First release of this file. //
// 2- The class is renamed and some optimizations are applied. Hungarian //
// notation is used. //
// //
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// Includes //
////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "NDKMessage.h"
#include "NDKUser.h"
////////////////////////////////////////////////////////////////////////////////
// Forward declarations //
////////////////////////////////////////////////////////////////////////////////
class CNDKServerSocket;
////////////////////////////////////////////////////////////////////////////////
// Defines //
////////////////////////////////////////////////////////////////////////////////
typedef CArray<long, long> CLongArray;
typedef CList<CNDKUser, CNDKUser &> CUserList;
typedef CList<long, long> CLongList;
typedef CList<CNDKMessage, CNDKMessage &> CNDKMessageList;
////////////////////////////////////////////////////////////////////////////////
// //
// CNDKUserManager (concrete class) //
// //
// -------------------------------------------------------------------------- //
// //
// This class manages all connected user to the user. It can add and remove //
// user and send/receive message. //
// // //
////////////////////////////////////////////////////////////////////////////////
class CNDKUserManager
{
public:
////////////////////////////////////////////////////////////////////////////
// Constructors / Destructor //
////////////////////////////////////////////////////////////////////////////
// Constructor.
CNDKUserManager();
// Destructor.
virtual ~CNDKUserManager();
////////////////////////////////////////////////////////////////////////////
// Attributes //
////////////////////////////////////////////////////////////////////////////
// Gets the number of users.
long GetNbUsers() const;
// Returns the Ids of all users.
void GetUserIds(CLongArray& alIds) const;
////////////////////////////////////////////////////////////////////////////
// Operations //
////////////////////////////////////////////////////////////////////////////
// Adds a user then returns its new Id.
long AddUser(CNDKServerSocket* pServerSocket);
// Removes a user.
BOOL RemoveUser(long lUserId);
// Removes all users.
void RemoveAllUsers();
// Sends a message to a specified user.
BOOL SendMessage(long lUserId, CNDKMessage& message);
// Sends a message to all users.
BOOL SendMessageToAllUsers(CNDKMessage& message, CLongList& listIds);
// Sends a message to all users except for user specified in alUserIds.
BOOL SendMessageToAllUsersExceptFor(const CLongArray& alUserIds,
CNDKMessage& message, CLongList& listIds);
// Processes pending read.
BOOL ProcessPendingRead(CNDKServerSocket* pSocket, long lErrorCode,
long& lUserId, CNDKMessageList& messages);
private:
////////////////////////////////////////////////////////////////////////////
// Private Operations //
////////////////////////////////////////////////////////////////////////////
// Gets a user from an Id.
CNDKUser GetUserFromId(long lUserId) const;
// Gets a user from a socket.
CNDKUser GetUserFromSocket(CNDKServerSocket*) const;
private:
CUserList m_users;
long m_lNextId;
};
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My name is Sébastien Lachance.
I love C# developing Windows Phone and Windows 8 applications.
When I’m not in front of a computer, my hobbies include playing bridge, poker and other card games, biking, reading technology news.