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// AForge Image Processing Library
//
// Copyright � Andrew Kirillov, 2005-2007
// andrew.kirillov@gmail.com
//
namespace AForge.Imaging.Textures
{
using System;
/// <summary>
/// Marble texture
/// </summary>
///
/// <remarks></remarks>
///
public class MarbleTexture : ITextureGenerator
{
// Perlin noise function used for texture generation
private AForge.Math.PerlinNoise noise = new AForge.Math.PerlinNoise( 1.0 / 32, 1.0, 0.65, 2 );
// randmom number generator
private Random rand = new Random( (int) DateTime.Now.Ticks );
private int r;
private double xPeriod = 5.0;
private double yPeriod = 10.0;
/// <summary>
/// XPeriod value
/// </summary>
///
/// <remarks>Default value is 5. Minimum value is 2.</remarks>
///
public double XPeriod
{
get { return xPeriod; }
set { xPeriod = Math.Max( 2.0, value); }
}
/// <summary>
/// YPeriod value
/// </summary>
///
/// <remarks>Default value is 10. Minimum value is 2.</remarks>
///
public double YPeriod
{
get { return yPeriod; }
set { yPeriod = Math.Max( 2.0, value ); }
}
/// <summary>
/// Initializes a new instance of the <see cref="MarbleTexture"/> class
/// </summary>
///
public MarbleTexture( )
{
Reset( );
}
/// <summary>
/// Initializes a new instance of the <see cref="MarbleTexture"/> class
/// </summary>
///
/// <param name="xPeriod">XPeriod value</param>
/// <param name="yPeriod">YPeriod value</param>
///
public MarbleTexture( double xPeriod, double yPeriod )
{
this.xPeriod = xPeriod;
this.yPeriod = yPeriod;
Reset( );
}
/// <summary>
/// Generate texture
/// </summary>
///
/// <param name="width">Texture's width</param>
/// <param name="height">Texture's height</param>
///
/// <returns>Two dimensional array of intensities</returns>
///
/// <remarks>Generates new texture with specified dimension.</remarks>
///
public float[,] Generate( int width, int height )
{
float[,] texture = new float[height, width];
double xFact = xPeriod / width;
double yFact = yPeriod / height;
for ( int y = 0; y < height; y++ )
{
for ( int x = 0; x < width; x++ )
{
texture[y, x] =
Math.Min( 1.0f, (float)
Math.Abs( Math.Sin(
( x * xFact + y * yFact + noise.Function2D( x + r, y + r ) ) * Math.PI
) )
);
}
}
return texture;
}
/// <summary>
/// Reset generator
/// </summary>
///
/// <remarks>Regenerates internal random numbers.</remarks>
///
public void Reset( )
{
r = rand.Next( 5000 );
}
}
}
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Started software development at about 15 years old and it seems like now it lasts most part of my life. Fortunately did not spend too much time with Z80 and BK0010 and switched to 8086 and further. Similar with programming languages – luckily managed to get away from BASIC and Pascal to things like Assembler, C, C++ and then C#. Apart from daily programming for food, do it also for hobby, where mostly enjoy areas like Computer Vision, Robotics and AI. This led to some open source stuff like
AForge.NET,
Computer Vision Sandbox,
cam2web,
ANNT, etc.