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Nura Othello - A WTL Based Board Game

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6 Feb 2007CPOL23 min read 79.3K   2.3K   29  
An example of using the WTL library in an artificial intelligence game.
///////////////////////////////////////////////////////////////////////////////
// OthelloCoreDef.h Ver. 1.3
// ��  ��  ��: �ڿ�ȣ
// �����ۼ���: 2006�� 1�� 11��
///////////////////////////////////////////////////////////////////////////////

#pragma once

#define P1		100
#define P2		90
#define P3		80
#define P4		70
#define P5		60
#define P6		50
#define P7		40
#define P8		30
#define P9		20
#define P10		10

#define OTHELLO_CRITERION11		27
#define OTHELLO_CRITERION12		55
#define OTHELLO_CRITERION21		2
#define OTHELLO_CRITERION22		54

#define OTHELLO_FORWARDSTEP		1

#ifdef OPTIMUM3PREDICTION_TEST
#undef OTHELLO_FORWARDSTEP
#endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Korea (Republic of) Korea (Republic of)
I like programming.
I am teaching at AUCA (American University of Central Asia) now.

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