Click here to Skip to main content
15,897,519 members
Articles / Artificial Intelligence

Nura Othello - A WTL Based Board Game

Rate me:
Please Sign up or sign in to vote.
4.40/5 (14 votes)
6 Feb 2007CPOL23 min read 79.8K   2.3K   29  
An example of using the WTL library in an artificial intelligence game.
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by OthelloWindowWTL.rc
//
#define IDB_BOARD                       101
#define IDB_STONE1W                     102
#define IDB_STONE2W                     103
#define IDB_STONE1Y                     104
#define IDB_STONE2Y                     105
#define IDB_LASTSTONE                   106
#define IDR_START                       111
#define IDR_POP                         112
#define IDR_STONE1                      113
#define IDR_STONE2                      114
#define IDR_CANCEL                      115

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        120
#define _APS_NEXT_COMMAND_VALUE         40002
#define _APS_NEXT_CONTROL_VALUE         1001
#define _APS_NEXT_SYMED_VALUE           109
#endif
#endif

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Korea (Republic of) Korea (Republic of)
I like programming.
I am teaching at AUCA (American University of Central Asia) now.

Comments and Discussions