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System File Association

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16 Mar 20072 min read 344.3K   12.3K   140  
This article describes the use of several custom C# classes that can be used to create, view, edit and delete Windows file associations.
/*
* Copyright (c) 2006, Brendan Grant (grantb@dahat.com)
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
*     * All original and modified versions of this source code must include the
*       above copyright notice, this list of conditions and the following
*       disclaimer.
*     * This code may not be used with or within any modules or code that is 
*       licensed in any way that that compels or requires users or modifiers
*       to release their source code or changes as a requirement for
*       the use, modification or distribution of binary, object or source code
*       based on the licensed source code. (ex: Cannot be used with GPL code.)
*     * The name of Brendan Grant may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY BRENDAN GRANT ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL BRENDAN GRANT BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

using System;
using System.Collections.Generic;
using System.Text;

namespace BrendanGrant.Helpers.FileAssociation
{
   /// <summary>
   /// 
   /// </summary>
   public class ProgramIcon
   {
      /// <summary>
      /// Represents and empty or nonexistent Program Icon
      /// </summary>
      public static readonly ProgramIcon None = new ProgramIcon();

      private string path;
      private int index;

      /// <summary>
      /// Gets or sets value that specifies icons index within a file.
      /// </summary>
      public int Index
      {
         get { return index; }
         set { index = value; }
      }

      /// <summary>
      /// Gets or sets a value that specifies the file containing the icon.
      /// </summary>
      public string Path
      {
         get { return path; }
         set { path = value; }
      }

      /// <summary>
      /// Creates instance of ProgramIcon.
      /// </summary>
      /// <param name="path">Filename of file containing icon.</param>
      /// <param name="index">Index of icon within the file.</param>
      public ProgramIcon(string path, int index)
      {
         this.path = path;
         this.index = index;
      }
      
      /// <summary>
      /// Creates instance of ProgramIcon.
      /// </summary>
      /// <param name="path">Filename of file containing icon.</param>
      public ProgramIcon(string path)
      {
         this.path = path;
         this.index = 0;
      }

      /// <summary>
      /// Creates instance of ProgramIcon.
      /// </summary>
      public ProgramIcon()
      {
         this.path = string.Empty;
         this.index = 0;
      }

      /// <summary>
      /// Returns string representation of current ProgramIcon.
      /// </summary>
      /// <returns></returns>
      public override string ToString()
      {
         return path + "," + index.ToString();
      }

      /// <summary>
      /// Parses string to create and instance of ProgramIcon.
      /// </summary>
      /// <param name="regString">String specifying file path. Icon can be included as well.</param>
      /// <returns>ProgramIcon based on input string.</returns>
      public static ProgramIcon Parse(string regString)
      {
         if (regString == string.Empty)
            return new ProgramIcon("");

         if (regString.StartsWith("\"") && regString.EndsWith("\""))
         {
            if (regString.Length > 3)
               regString = regString.Substring(1, regString.Length - 2);
         }

         string path;
         int index = 0;

         int commaPos = regString.IndexOf(",");

         if (commaPos == -1)
         {
            commaPos = regString.Length;
         }
         else
         {
            index = int.Parse(regString.Substring(commaPos + 1));
         }

         path = regString.Substring(0, commaPos);


         return new ProgramIcon(path, index);
      }

      /// <summary>
      /// 
      /// </summary>
      /// <param name="lv"></param>
      /// <param name="rv"></param>
      /// <returns></returns>
      public static bool operator ==(ProgramIcon lv, ProgramIcon rv)
      {
         if (ReferenceEquals(lv, null) && ReferenceEquals(rv, null))
            return true;
         else if (ReferenceEquals(lv, null) || ReferenceEquals(rv, null))
            return false;
         else
         {
            if (lv.path == rv.path
               && lv.index == rv.index)
            {
               return true;
            }
         }

         return false;
      }

      /// <summary>
      /// 
      /// </summary>
      /// <param name="lv"></param>
      /// <param name="rv"></param>
      /// <returns></returns>
      public static bool operator !=(ProgramIcon lv, ProgramIcon rv)
      {
         return !(lv == rv);
      }

      /// <summary>
      /// Determines whether the specified System.Object is equal to the current System.Object.
      /// </summary>
      /// <param name="obj">The System.Object to compare with the current System.Object.</param>
      /// <returns>true if the specified System.Object is equal to the current System.Object; otherwise, false.</returns>
      public override bool Equals(object obj)
      {
         //Exists only to avoid compiler warning
         return this == (obj as ProgramIcon);
      }

      /// <summary>
      /// Serves as a hash function for a particular type.
      /// </summary>
      /// <returns>A hash code for the current System.Object.</returns>
      public override int GetHashCode()
      {
         //Exists only to avoid compiler warning
         return base.GetHashCode();
      }


   }
}

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