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Articles / High Performance Computing / Parallel Processing

Use of free SocketPro package for creating super client and server applications

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23 Feb 200211 min read 179.6K   6.3K   59  
A set of socket libraries for writing distributed computing applications over the internet
// MySocketSvr.h: interface for the CMySocketSvr class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_MYSOCKETSVR_H__AE5AF9C6_A2CD_11D5_8A5D_002078B038BB__INCLUDED_)
#define AFX_MYSOCKETSVR_H__AE5AF9C6_A2CD_11D5_8A5D_002078B038BB__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "AsySocket.h"


class CMySocketSvr : public CSockWithThreadSvr
{
public:
	virtual CAsySocketClient* CreateClientSocket();

	virtual void OnAccept(WPARAM hSocket,  LPARAM lParam);
	static int CALLBACK ConditionFunc(LPWSABUF lpCallerId, LPWSABUF lpCallerData, LPQOS lpSQOS, LPQOS lpGQOS, LPWSABUF lpCalleeId, LPWSABUF lpCalleeData, GROUP *g, DWORD dwCallbackData);

protected:
	DWORD		m_dwCallbackData;
	SOCKADDR	m_SockAddr;
	int			m_nSockAddrLen;
};

#endif // !defined(AFX_MYSOCKETSVR_H__AE5AF9C6_A2CD_11D5_8A5D_002078B038BB__INCLUDED_)

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Written By
Software Developer (Senior)
United States United States
Yuancai (Charlie) Ye, an experienced C/C++ software engineer, lives in Atlanta, Georgia. He is an expert at continuous inline request/result batching, real-time stream processing, asynchronous data transferring and parallel computation for the best communication throughput and latency. He has been working at SocketPro (https://github.com/udaparts/socketpro) for more than fifteen years.

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