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Articles / High Performance Computing / Parallel Processing

Use of free SocketPro package for creating super client and server applications

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23 Feb 200211 min read 179.3K   6.3K   59  
A set of socket libraries for writing distributed computing applications over the internet
// MultipleStartSvs.h: interface for the CMultipleStartSvs class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_MULTIPLESTARTSVS_H__A01CD714_BB47_11D5_8A9F_002078B038BB__INCLUDED_)
#define AFX_MULTIPLESTARTSVS_H__A01CD714_BB47_11D5_8A9F_002078B038BB__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "AsySocket.h"

extern CSimpleArray<CLSID> g_arrPasswords;

class CMultipleStartSvs : public CMultipleStart
{
public:
	virtual bool Run();
	virtual bool IsPermitted()
	{
		USES_CONVERSION;
		CLSID	clsidPassword;
		bool    bPermission=false;
		BSTR	bstrPassword=A2BSTR(m_strPassword);
		if(bstrPassword)
		{
			CLSIDFromString(bstrPassword, &clsidPassword);
			bPermission = (g_arrPasswords.Find(clsidPassword)!=-1);
			::SysFreeString(bstrPassword);
			g_arrPasswords.Remove(clsidPassword);
		}
		return bPermission;
	}
};

#endif // !defined(AFX_MULTIPLESTARTSVS_H__A01CD714_BB47_11D5_8A9F_002078B038BB__INCLUDED_)

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Written By
Software Developer (Senior)
United States United States
Yuancai (Charlie) Ye, an experienced C/C++ software engineer, lives in Atlanta, Georgia. He is an expert at continuous inline request/result batching, real-time stream processing, asynchronous data transferring and parallel computation for the best communication throughput and latency. He has been working at SocketPro (https://github.com/udaparts/socketpro) for more than fifteen years.

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