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WPF Chart Control With Pan, Zoom and More

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10 Dec 2012Public Domain10 min read 386.3K   10.9K   174  
Chart Control for Microsoft .NET 3.0/WPF with pan, zoom, and offline rendering to the clipboard for custom sizes.
//Copyright (c) Microsoft Corporation.  All rights reserved.

#pragma once
#include "DXGIObject.h"

namespace  Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace Direct3D11 {
ref class D3DDevice;
}}}}

namespace  Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace Direct3D10 {
ref class D3DDevice;
ref class D3DDevice1;
}}}}
namespace  Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace DXGI {

ref class DXGIDevice;
using namespace System;

    /// <summary>
    /// Inherited from objects that are tied to the device so that they can retrieve it.
    /// <para>(Also see DirectX SDK: IDXGIDeviceSubObject)</para>
    /// </summary>
    public ref class DeviceSubObject :
        public DXGIObject
    {
    public: 

        /// <summary>
        /// Retrieves the device as Direct3D 10 device.
        /// <para>(Also see DirectX SDK: IDXGIDeviceSubObject::GetDevice)</para>
        /// </summary>
        /// <returns>A Direct3D 10 Device.</returns>
        Microsoft::WindowsAPICodePack::DirectX::Direct3D10::D3DDevice^ GetDirect3D10Device();

        /// <summary>
        /// Retrieves the device as Direct3D 10.1 device.
        /// <para>(Also see DirectX SDK: IDXGIDeviceSubObject::GetDevice)</para>
        /// </summary>
        /// <returns>A Direct3D 10.1 Device.</returns>
        Microsoft::WindowsAPICodePack::DirectX::Direct3D10::D3DDevice1^ GetDirect3D10Device1();

        /// <summary>
        /// Retrieves the device as  Direct3D 11 device.
        /// <para>(Also see DirectX SDK: IDXGIDeviceSubObject::GetDevice)</para>
        /// </summary>
        /// <returns>A Direct3D 11 Device.</returns>
        Microsoft::WindowsAPICodePack::DirectX::Direct3D11::D3DDevice^ GetDirect3D11Device();

        /// <summary>
        /// Retrieves the device as DXGI device.
        /// <para>(Also see DirectX SDK: IDXGIDeviceSubObject::GetDevice)</para>
        /// </summary>
        /// <returns>A DXGI Device.</returns>
        Microsoft::WindowsAPICodePack::DirectX::DXGI::DXGIDevice^ GetDXGIDevice();

    internal:
        DeviceSubObject()
        {
        }
    internal:

        DeviceSubObject(IDXGIDeviceSubObject* pNativeIDXGIDeviceSubObject)
        {
            Attach(pNativeIDXGIDeviceSubObject);
        }
    };
} } } }

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This article, along with any associated source code and files, is licensed under A Public Domain dedication


Written By
Founder Cheesy Design
Taiwan Taiwan
John graduated from the University of South Australia in 1997 with a Bachelor of Electronic Engineering Degree, and since then he has worked on hardware and software in many fields including Aerospace, Defence, and Medical giving him over 10 of years experience in C++ and C# programming. In 2009 John Started his own contracting company doing business between Taiwan and Australia.

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