|
//Copyright (c) Microsoft Corporation. All rights reserved.
#pragma once
#include "DXGIDeviceSubObject.h"
namespace Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace DXGI {
using namespace System;
/// <summary>
/// An Resource interface allows resource sharing and identifies the memory that a resource resides in.
/// <para>(Also see DirectX SDK: IDXGIResource)</para>
/// </summary>
public ref class DXGIResource :
public Microsoft::WindowsAPICodePack::DirectX::DXGI::DeviceSubObject
{
public:
/// <summary>
/// The priority for evicting the resource from memory
/// <para>(Also see DirectX SDK: IDXGIResource::GetEvictionPriority)</para>
/// </summary>
property ResourcePriority EvictionPriority
{
ResourcePriority get();
void set(ResourcePriority value);
}
/// <summary>
/// Get the handle to a shared resource.
/// The returned handle can be used to open the resource using different Direct3D devices.
/// <para>(Also see DirectX SDK: IDXGIResource::GetSharedHandle)</para>
/// </summary>
property IntPtr SharedHandle
{
IntPtr get();
}
/// <summary>
/// Get the expected resource usage.
/// <para>(Also see DirectX SDK: IDXGIResource::GetUsage)</para>
/// </summary>
/// <param name="outUsage">A usage flag (see <see cref="UsageOption"/>)<seealso cref="UsageOption"/>. For Direct3D 10, a surface can be used as a shader input or a render-target output.</param>
property UsageOption UsageFlags
{
UsageOption get();
}
internal:
DXGIResource()
{
}
internal:
DXGIResource(IDXGIResource* pNativeIDXGIResource)
{
Attach(pNativeIDXGIResource);
}
};
} } } }
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
John graduated from the University of South Australia in 1997 with a Bachelor of Electronic Engineering Degree, and since then he has worked on hardware and software in many fields including Aerospace, Defence, and Medical giving him over 10 of years experience in C++ and C# programming. In 2009 John Started his own contracting company doing business between Taiwan and Australia.