// Copyright (c) Microsoft Corporation. All rights reserved.
#include "stdafx.h"
#include "D3D10BlendState.h"
using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D10;
BlendDescription BlendState::Description::get()
{
D3D10_BLEND_DESC tempoutDescription = {0};
GetInterface<ID3D10BlendState>()->GetDesc(&tempoutDescription);
return BlendDescription(tempoutDescription);
}