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//Copyright (c) Microsoft Corporation. All rights reserved.
#pragma once
#include "D3D10EffectVariable.h"
namespace Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace Direct3D10 {
using namespace System;
ref class D3DBuffer;
ref class ShaderResourceView;
/// <summary>
/// A constant-buffer interface accesses constant buffers or texture buffers.
/// <para>(Also see DirectX SDK: ID3D10EffectConstantBuffer)</para>
/// </summary>
public ref class EffectConstantBuffer :
public EffectVariable
{
public:
/// <summary>
/// Get a constant-buffer.
/// <para>(Also see DirectX SDK: ID3D10EffectConstantBuffer::GetConstantBuffer)</para>
/// </summary>
/// <returns>A constant-buffer object. See D3DBuffer Object.</returns>
D3DBuffer^ GetConstantBuffer();
/// <summary>
/// Get a texture-buffer.
/// <para>(Also see DirectX SDK: ID3D10EffectConstantBuffer::GetTextureBuffer)</para>
/// </summary>
/// <returns>A shader-resource-view interface for accessing a texture buffer. See ShaderResourceView Object.</returns>
ShaderResourceView^ GetTextureBuffer();
/// <summary>
/// Set a constant-buffer.
/// <para>(Also see DirectX SDK: ID3D10EffectConstantBuffer::SetConstantBuffer)</para>
/// </summary>
/// <param name="constantBuffer">A constant-buffer object. See D3DBuffer Object.</param>
void SetConstantBuffer(D3DBuffer^ constantBuffer);
/// <summary>
/// Set a texture-buffer.
/// <para>(Also see DirectX SDK: ID3D10EffectConstantBuffer::SetTextureBuffer)</para>
/// </summary>
/// <param name="textureBuffer">A shader-resource-view interface for accessing a texture buffer.</param>
void SetTextureBuffer(ShaderResourceView^ textureBuffer);
internal:
EffectConstantBuffer()
{ }
EffectConstantBuffer(ID3D10EffectConstantBuffer* pNativeID3D10EffectConstantBuffer):
EffectVariable(pNativeID3D10EffectConstantBuffer)
{ }
EffectConstantBuffer(ID3D10EffectConstantBuffer* pNativeID3D10EffectConstantBuffer, bool deletable):
EffectVariable(pNativeID3D10EffectConstantBuffer, deletable)
{ }
};
} } } }
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John graduated from the University of South Australia in 1997 with a Bachelor of Electronic Engineering Degree, and since then he has worked on hardware and software in many fields including Aerospace, Defence, and Medical giving him over 10 of years experience in C++ and C# programming. In 2009 John Started his own contracting company doing business between Taiwan and Australia.