Click here to Skip to main content
15,895,799 members
Articles / Operating Systems / Windows

WPF Chart Control With Pan, Zoom and More

Rate me:
Please Sign up or sign in to vote.
4.92/5 (42 votes)
10 Dec 2012Public Domain10 min read 387.8K   10.9K   174  
Chart Control for Microsoft .NET 3.0/WPF with pan, zoom, and offline rendering to the clipboard for custom sizes.
//Copyright (c) Microsoft Corporation.  All rights reserved.

#pragma once
#include "D3D10EffectVariable.h"

namespace  Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace Direct3D10 {

using namespace System;
ref class D3DBuffer;
ref class ShaderResourceView;

    /// <summary>
    /// A constant-buffer interface accesses constant buffers or texture buffers.
    /// <para>(Also see DirectX SDK: ID3D10EffectConstantBuffer)</para>
    /// </summary>
    public ref class EffectConstantBuffer :
        public EffectVariable
    {
    public: 
        /// <summary>
        /// Get a constant-buffer.
        /// <para>(Also see DirectX SDK: ID3D10EffectConstantBuffer::GetConstantBuffer)</para>
        /// </summary>
        /// <returns>A constant-buffer object. See D3DBuffer Object.</returns>
        D3DBuffer^ GetConstantBuffer();

        /// <summary>
        /// Get a texture-buffer.
        /// <para>(Also see DirectX SDK: ID3D10EffectConstantBuffer::GetTextureBuffer)</para>
        /// </summary>
        /// <returns>A shader-resource-view interface for accessing a texture buffer. See ShaderResourceView Object.</returns>
        ShaderResourceView^  GetTextureBuffer();

        /// <summary>
        /// Set a constant-buffer.
        /// <para>(Also see DirectX SDK: ID3D10EffectConstantBuffer::SetConstantBuffer)</para>
        /// </summary>
        /// <param name="constantBuffer">A constant-buffer object. See D3DBuffer Object.</param>
        void SetConstantBuffer(D3DBuffer^ constantBuffer);

        /// <summary>
        /// Set a texture-buffer.
        /// <para>(Also see DirectX SDK: ID3D10EffectConstantBuffer::SetTextureBuffer)</para>
        /// </summary>
        /// <param name="textureBuffer">A shader-resource-view interface for accessing a texture buffer.</param>
        void SetTextureBuffer(ShaderResourceView^ textureBuffer);

    internal:
        EffectConstantBuffer()
        { }

        EffectConstantBuffer(ID3D10EffectConstantBuffer* pNativeID3D10EffectConstantBuffer): 
            EffectVariable(pNativeID3D10EffectConstantBuffer)
        { }


        EffectConstantBuffer(ID3D10EffectConstantBuffer* pNativeID3D10EffectConstantBuffer, bool deletable): 
            EffectVariable(pNativeID3D10EffectConstantBuffer, deletable)
        { }

    };
} } } }

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under A Public Domain dedication


Written By
Founder Cheesy Design
Taiwan Taiwan
John graduated from the University of South Australia in 1997 with a Bachelor of Electronic Engineering Degree, and since then he has worked on hardware and software in many fields including Aerospace, Defence, and Medical giving him over 10 of years experience in C++ and C# programming. In 2009 John Started his own contracting company doing business between Taiwan and Australia.

Comments and Discussions