//Copyright (c) Microsoft Corporation. All rights reserved.
#pragma once
#include "D3D10DeviceChild.h"
namespace Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace Direct3D10 {
using namespace System;
/// <summary>
/// A pixel-shader interface manages an executable program (a pixel shader) that controls the pixel-shader stage.
/// <para>(Also see DirectX SDK: ID3D10PixelShader)</para>
/// </summary>
public ref class PixelShader :
public DeviceChild
{
public:
internal:
PixelShader()
{ }
PixelShader(ID3D10PixelShader* pNativeID3D10PixelShader) : DeviceChild(pNativeID3D10PixelShader)
{ }
};
} } } }