// Copyright (c) Microsoft Corporation. All rights reserved.
#include "stdafx.h"
#include "D3D11Texture3D.h"
using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
Texture3DDescription Texture3D::Description::get()
{
Texture3DDescription desc;
pin_ptr<Texture3DDescription> ptr = &desc;
GetInterface<ID3D11Texture3D>()->GetDesc((D3D11_TEXTURE3D_DESC*)ptr);
return desc;
}