|
// viewGL.h: interface for the CViewGL class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_VIEWCLASS_H__338966C8_1C93_11D4_8D89_00409503B978__INCLUDED_)
#define AFX_VIEWCLASS_H__338966C8_1C93_11D4_8D89_00409503B978__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "StateGL.h"
/**An abstratc class that defines a view.
This class is used as a base to build 2D and 3D views. These
views will be used with OpenGL to render the channels.
@see CTimer
*/
class CViewGL : public CObject
{
DECLARE_SERIAL(CViewGL);
public:
/// default constructor
CViewGL()
{ m_iTx=m_iTy=m_iWidth=m_iHeight=0; m_bPostReshape=TRUE; m_bViewportInfo=TRUE;};
/// copy construtor
CViewGL(const CViewGL& v)
{ m_iTx=v.m_iTx; m_iTy=v.m_iTy; m_iWidth=v.m_iWidth; m_iHeight=v.m_iHeight;m_bPostReshape=TRUE;
m_StateGL=v.m_StateGL;};
/// assignement constructor
CViewGL& operator=(const CViewGL& v)
{
if (&v!=this)
{ m_iTx=v.m_iTx; m_iTy=v.m_iTy; m_iWidth=v.m_iWidth; m_iHeight=v.m_iHeight;m_bPostReshape=TRUE;
m_StateGL=v.m_StateGL;}
return *this;
}
/// destructor
virtual ~CViewGL() {};
/// initialize OpenGL states (virtual function to override in children classes).
virtual void InitGLState()
{ m_StateGL.SetStateGL();};
/// resizing view (virtual function to override in children classes).
virtual void Reshape()
{ // view is reshaped...
m_bPostReshape=FALSE;};
/// returns m_iHeight of the viewport
GLsizei GetHeight() const
{ return m_iHeight;};
/// returns m_iWidth of the viewport
GLsizei GetWidth() const
{ return m_iWidth;};
/// returns starting pixel of the viewport in x direction
GLint GetTx() const
{ return m_iTx;};
/// returns starting pixel of the viewport in xy direction
GLint GetTy() const
{ return m_iTy;};
CStateGL* GetState()
{ return &m_StateGL;};
void SetState(const CStateGL& _sgl)
{ m_StateGL=_sgl;};
/** Sets the viewport charateristics\\
{\bf Parameters :}
\begin{description}
\item[\_Tx] starting x pixel of the viewport (must be >=0)
\item[\_Ty] starting y pixel of the viewport (must be >=0)
\item[\_width] width (in pixels) of the viewport (must be >=0)
\item[\_height] height (in pixels) of the viewport (must be >=0)
\end{description}
*/
void SetViewport(GLint _Tx, GLint _Ty, GLsizei _width, GLsizei _height)
{
ASSERT(_Tx>=0);
ASSERT(_Ty>=0);
ASSERT(_width>=0);
ASSERT(_height>=0);
m_iTx=_Tx; m_iTy=_Ty; m_iWidth=_width; m_iHeight=_height;
// Viewport updated
m_bViewportInfo=FALSE;
// Needs redrawing...
PostReshape();
}
void PostViewportInfo()
{ m_bViewportInfo=TRUE;};
BOOL NeedViewportInfo()
{ return m_bViewportInfo;};
/// Tells the view it needs to be reshape at the next draw...
void PostReshape()
{ m_bPostReshape=TRUE; };
/// returns TRUE if the view needs reshape, FALSE otherwize.
BOOL NeedReshape()
{ return m_bPostReshape;};
/// Debugging stuff
#ifdef _DEBUG
virtual void AssertValid() const; // Override
virtual void Dump( CDumpContext& dc ) const;
#endif
/// Serialization
void Serialize( CArchive& archive );
protected:
/// the starting x pixel of the viewport
GLint m_iTx;
/// the starting y pixel of the viewport
GLint m_iTy;
/// m_iWidth of the viewport (in pixels)
GLsizei m_iWidth;
/// m_iHeight of the viewport (in pixels)
GLsizei m_iHeight;
/// the OpenGL state
CStateGL m_StateGL;
private:
/// TRUE if view needs viewport informations
BOOL m_bViewportInfo;
/// TRUE if view needs reshaping... FALSE otherwise
BOOL m_bPostReshape;
};
#endif // !defined(AFX_VIEWCLASS_H__338966C8_1C93_11D4_8D89_00409503B978__INCLUDED_)
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.
A list of licenses authors might use can be found here
Jonathan de Halleux is Civil Engineer in Applied Mathematics. He finished his PhD in 2004 in the rainy country of Belgium. After 2 years in the Common Language Runtime (i.e. .net), he is now working at Microsoft Research on Pex (http://research.microsoft.com/pex).