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// DPHullGL.cpp: implementation of the CDPHullGL class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "DPHullGL.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CDPHullGL::CDPHullGL()
{
m_bHull=true;
}
CDPHullGL::~CDPHullGL()
{
}
void CDPHullGL::PlotPoints()
{
int i;
glBegin(GL_LINE_STRIP);
PointContainer& pc = m_dpHull.GetPoints();
for (i=0;i<pc.size();i++)
{
glVertex2f((GLfloat)pc[i].x,(GLfloat)pc[i].y);
}
glEnd();
}
void CDPHullGL::PlotKeys(CWGL& wgl)
{
CString str;
if (m_bHull)
{
glColor3f(1,0,0);
PlotKeyMethod(m_dpHull);
}
}
void CDPHullGL::PlotKeyMethod( const TLineApproximator<float, PointContainer, KeyContainer>& l)
{
TLineApproximator<float, PointContainer, KeyContainer>& la = const_cast<TLineApproximator<float, PointContainer, KeyContainer>&> (l);
const KeyContainer& kc = la.GetKeys();
KeyContainer::const_iterator it;
glBegin(GL_LINE_STRIP);
for (it=kc.begin();it!=kc.end();it++)
{
glVertex2f((GLfloat)(*it)->x,(GLfloat)(*it)->y);
}
glEnd();
}
void CDPHullGL::SetTol( double dTol)
{
m_dpHull.SetTol(dTol);
}
void CDPHullGL::ResizePoints(UINT nPoints)
{
if (nPoints < 2)
return;
m_dpHull.GetPoints().resize(nPoints);
}
void CDPHullGL::SetPoint( UINT i, double x, double y)
{
using namespace hull;
ASSERT(i<GetPointSize());
m_dpHull.GetPoints()[i]=hull::TPoint<float>(x,y);
}
void CDPHullGL::ComputeBoundingBox()
{
m_dpHull.ComputeBoundingBox();
}
void CDPHullGL::Simplify()
{
if (m_bHull)
m_dpHull.Simplify();
}
UINT CDPHullGL::ShrinkNorm(double dScale, double dScaleTol, double eTolRight, UINT nMaxIter)
{
return m_iterHull=m_dpHull.ShrinkNorm(dScale, dScaleTol, eTolRight,nMaxIter);
}
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Jonathan de Halleux is Civil Engineer in Applied Mathematics. He finished his PhD in 2004 in the rainy country of Belgium. After 2 years in the Common Language Runtime (i.e. .net), he is now working at Microsoft Research on Pex (http://research.microsoft.com/pex).