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Push Framework - A C++ toolkit for high performance server development

, 23 May 2012
Write asynchronous, multithreaded servers in a few lines of code. Monitor realtime activity with a deploy-only dashboard.
ChatApplication.zip
ChatAPI
ChatClient
res
.svn
entries
prop-base
ChatClient.ico.svn-base
props
text-base
ChatClient.ico.svn-base
ChatClient.rc2.svn-base
tmp
prop-base
props
text-base
ChatClient.ico
ChatPackets
ChatProtocol
ChatServer
ChatServer.vcproj.INTERNAL.Ahmed.Charfeddine.user
output
ChatServer.ini
TCPSocket
TCPSocket.zip
XMLProtocol
XMLProtocol.zip
ChatRobots.zip
ChatRobots
ChatRobots.ini
ProtoBufExample.zip
ProtoBufExampleClient
ProtoBufExampleProtocol
requests.pb.cc
responses.pb.cc
ProtoBufExampleServer
PushFramework_Essentials.zip
include
PushFramework.dll
PushFramework.lib
PushFramework_Sources.zip
private
QoS.zip
QoSExampleClient
QoSExampleProtocol
QoSExampleServer
// ProtoBufExampleClient.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"

#include "MyClient.h"
char hostAddress[] = "127.0.0.1";
unsigned int uPort = 2010;

int _tmain(int argc, _TCHAR* argv[])
{
	TCPSocket::initializeWinsock();


	CMyClient client;

	cout << "Connecting " << std::endl;

	if (!client.connect(hostAddress, uPort))
	{
		cout << "Unable to connect " << std::endl;
	}
	cout << "Put Q or q to quit" << std::endl;
	int ch;

	do 
	{
		ch = _getch();
		ch = toupper(ch);

		if (ch == 'C')
		{
			client.RequestDataInfo(1);
		}
	} while (ch !='Q');



	client.Logout();
	
	return 0;
}

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License

This article, along with any associated source code and files, is licensed under The Apache License, Version 2.0

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About the Author

Ahmed Charfeddine
Technical Lead
Tunisia Tunisia
Engineer in telecommunications, C++ developer and Amateur Chess Programmer.
Websites:
http://www.pushframework.com
http://www.batchdocument.com
http://www.virtualglobe3d.com
http://www.chesscomposer.com
 
I am open to any collaboration or freelance project.
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