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Push Framework - A C++ toolkit for high performance server development

, 23 May 2012
Write asynchronous, multithreaded servers in a few lines of code. Monitor realtime activity with a deploy-only dashboard.
Prize winner in Competition "Best C++/MFC article of March 2011"
ChatApplication.zip
ChatAPI
ChatClient
res
.svn
entries
prop-base
ChatClient.ico.svn-base
props
text-base
ChatClient.ico.svn-base
ChatClient.rc2.svn-base
tmp
prop-base
props
text-base
ChatClient.ico
ChatPackets
ChatProtocol
ChatServer
ChatServer.vcproj.INTERNAL.Ahmed.Charfeddine.user
output
ChatServer.ini
TCPSocket
TCPSocket.zip
XMLProtocol
XMLProtocol.zip
ChatRobots.zip
ChatRobots
ChatRobots.ini
ProtoBufExample.zip
ProtoBufExampleClient
ProtoBufExampleProtocol
requests.pb.cc
responses.pb.cc
ProtoBufExampleServer
PushFramework_Essentials.zip
include
PushFramework_Sources.zip
private
QoS.zip
QoSExampleClient
QoSExampleProtocol
QoSExampleServer
#pragma once


class TCPSocket;
class ResponseHandler;


class TCPSocketImpl
{
public:
	TCPSocketImpl(TCPSocket* pFacade);
	~TCPSocketImpl(void);

	int getStatus();

	bool connect(const char* hostAddress, unsigned int uPort);
	void registerHandler(unsigned int requestId, ResponseHandler* pHandler);
	void setProtocol(PushFramework::Protocol* pProtocol);
	PushFramework::Protocol* getPProtocol() const { return pProtocol; }
	bool sendRequest(PushFramework::OutgoingPacket* pPacket);
	void disconnect(bool waitForSend );
	void dispatchResponse( unsigned int requestId, PushFramework::IncomingPacket& packet );

	//Server Mode only
	bool listen(int uListenPort, const char* interfaceAddress = NULL);
	void stopServer();
	
private:
	TCPSocket* pFacade;

	int status;

	std::string strIP;
	unsigned int uPort;

	HANDLE hThread;
	UINT m_dwThreadId;
	
	HANDLE hKillEvent;

	WSAEVENT hSocketEvent;
	SOCKET hSocket;

	PushFramework::DataBuffer oBuffer;
	PushFramework::DataBuffer inBuffer;

	PushFramework::Protocol* pProtocol;


	typedef std::map<unsigned int, ResponseHandler*> handlerMapT;
	handlerMapT handlerMap;

	CRITICAL_SECTION cs;
private:
	static unsigned __stdcall threadProc(LPVOID lParam);

	void doClientLoop(bool bServerMode = false);


	bool OnRead();
	bool OnWrite();
	bool OnConnect();
	bool OnClose();

	bool bSendInProgress;

	bool WriteBytes();

	/////// SERVER MODE : 

	WSAEVENT hServerSocketEvent;
	SOCKET hServerSocket;
	
	bool SetupListeningSocket(const char* interfaceAddress, int uPort);
	void doServerLoop();


	static unsigned __stdcall threadProcServer(LPVOID lParam);

	void handleNewClient(SOCKET clientSocket);



};

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License

This article, along with any associated source code and files, is licensed under The Apache License, Version 2.0

About the Author

Ahmed Charfeddine
Technical Lead
Tunisia Tunisia
Engineer in telecommunications, C++ developer and Amateur Chess Programmer.
Websites:
http://www.pushframework.com
http://www.batchdocument.com
http://www.virtualglobe3d.com
http://www.chesscomposer.com
 
I am open to any collaboration or freelance project.
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Web03 | 2.8.140721.1 | Last Updated 23 May 2012
Article Copyright 2011 by Ahmed Charfeddine
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