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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{783B224E-370F-480C-AADF-65DC03A7A19B}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FarseerXNADemo3</RootNamespace>
<AssemblyName>FarseerXNADemo3</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows Phone</XnaPlatform>
<XnaProfile>Reach</XnaProfile>
<XnaCrossPlatformGroupID>dedf2126-ec3b-43b6-ad75-a4f83666cf36</XnaCrossPlatformGroupID>
<XnaOutputType>Game</XnaOutputType>
<XapFilename>$(AssemblyName).xap</XapFilename>
<SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
<XnaWindowsPhoneManifestTemplate>Properties\WMAppManifest.xml</XnaWindowsPhoneManifestTemplate>
<TileImage>Background.png</TileImage>
<TileTitle>FarseerXNADemo3</TileTitle>
<SupportedCultures>
</SupportedCultures>
<ApplicationIcon>Game.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Windows Phone\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<XnaCompressContent>false</XnaCompressContent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Windows Phone\Release</OutputPath>
<DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<XnaCompressContent>false</XnaCompressContent>
</PropertyGroup>
<ItemGroup>
<Reference Include="FarseerXNABase">
<HintPath>..\..\..\..\FarseerXNABase\bin\Windows Phone\Debug\FarseerXNABase.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Xna.Framework">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Graphics">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.GamerServices">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Input.Touch">
<Private>False</Private>
</Reference>
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
<Reference Include="System.Xml">
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Linq">
<Private>False</Private>
</Reference>
<Reference Include="System.Net">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Screens\HighScoreScreen.cs" />
<Compile Include="Screens\InstructionsScreen.cs" />
<Compile Include="Screens\StartScreen.cs" />
<None Include="Properties\AppManifest.xml">
<XnaPlatformSpecific>true</XnaPlatformSpecific>
</None>
<None Include="Properties\WMAppManifest.xml">
<XnaPlatformSpecific>true</XnaPlatformSpecific>
</None>
<Compile Include="Program.cs" />
<Compile Include="Game1.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico" />
<Content Include="GameThumbnail.png" />
<Content Include="Background.png">
<XnaPlatformSpecific>true</XnaPlatformSpecific>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FarseerXNADemo3Content\FarseerXNADemo3Content.contentproj">
<Name>FarseerXNADemo3Content</Name>
<XnaReferenceType>Content</XnaReferenceType>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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