- sdimultisplit_part3.zip
- SDIMultiSplit
- bin
- SDIMultiApp1.exe
- CodeProject Article
- add_gridcontrol_01.png
- add_menu_items_01.png
- add_menu_items_02.png
- add_menu_items_03.png
- add_msg_handler_01.png
- add_msg_handler_02.png
- add_viewclass_01.png
- add_viewclass_02.png
- add_viewclass_03.png
- add_viewclass_04.png
- add_viewclass_05.png
- app_after_part3.png
- app1_stage_01.png
- app1_stage_01b.png
- code_notes_msgmap_01.png
- code_notes_msgmap_02.png
- CPArticle_Part_01.html
- CPArticle_Part_01.html.bak
- CPArticle_Part_02.html
- CPArticle_Part_02.html.bak
- CPArticle_Part_03.html
- CPArticle_Part_03.html.bak
- create_app1_01.png
- create_app1_02.png
- create_app1_03.png
- create_app1_04.png
- create_app1_05.png
- create_app1_06.png
- create_app1_07.png
- create_app1_08.png
- create_app1_09.png
- create_app1_10.png
- create_solution_01.png
- create_solution_02.png
- create_solution_03.png
- part_02_done_01.png
- part_02_done_02.png
- part_02_done_03.png
- part_02_done_04.png
- part_03_statusbar_01.png
- part_03_statusbar_02.png
- CodeProject
- include
- MFCGridControl_2-25
- SDIMultiApp1
- SDIMultiSplit.sln
- SDIMultiSplit.suo
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/////////////////////////////////////////////////////////////////////////////
// Titletip.h : header file
//
// MFC Grid Control - cell titletips
//
// Written by Chris Maunder <cmaunder@mail.com>
// Copyright (c) 1998-2001. All Rights Reserved.
//
// This code may be used in compiled form in any way you desire. This
// file may be redistributed unmodified by any means PROVIDING it is
// not sold for profit without the authors written consent, and
// providing that this notice and the authors name and all copyright
// notices remains intact.
//
// An email letting me know how you are using it would be nice as well.
//
// This file is provided "as is" with no expressed or implied warranty.
// The author accepts no liability for any damage/loss of business that
// this product may cause.
//
// For use with CGridCtrl v2.10+
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TITLETIP_H__C7165DA1_187F_11D1_992F_895E185F9C72__INCLUDED_)
#define AFX_TITLETIP_H__C7165DA1_187F_11D1_992F_895E185F9C72__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#define TITLETIP_CLASSNAME _T("ZTitleTip")
/////////////////////////////////////////////////////////////////////////////
// CTitleTip window
class CTitleTip : public CWnd
{
// Construction
public:
CTitleTip();
virtual ~CTitleTip();
virtual BOOL Create( CWnd *pParentWnd);
// Attributes
public:
void SetParentWnd(CWnd* pParentWnd) { m_pParentWnd = pParentWnd; }
CWnd* GetParentWnd() { return m_pParentWnd; }
// Operations
public:
void Show(CRect rectTitle, LPCTSTR lpszTitleText,
int xoffset = 0, LPRECT lpHoverRect = NULL,
const LOGFONT* lpLogFont = NULL,
COLORREF crTextClr = CLR_DEFAULT, COLORREF crBackClr = CLR_DEFAULT);
void Hide();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTitleTip)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
virtual BOOL DestroyWindow();
//}}AFX_VIRTUAL
// Implementation
protected:
CWnd *m_pParentWnd;
CRect m_rectTitle;
CRect m_rectHover;
DWORD m_dwLastLButtonDown;
DWORD m_dwDblClickMsecs;
BOOL m_bCreated;
// Generated message map functions
protected:
//{{AFX_MSG(CTitleTip)
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TITLETIP_H__C7165DA1_187F_11D1_992F_895E185F9C72__INCLUDED_)
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I've been paid as a programmer since 1982 with experience in Pascal, and C++ (both self-taught), and began writing Windows programs in 1991 using Visual C++ and MFC. In the 2nd half of 2007, I started writing C# Windows Forms and ASP.Net applications, and have since done WPF, Silverlight, WCF, web services, and Windows services.
My weakest point is that my moments of clarity are too brief to hold a meaningful conversation that requires more than 30 seconds to complete. Thankfully, grunts of agreement are all that is required to conduct most discussions without committing to any particular belief system.